iigs-game-engine/src/blitter/BlitterLite.s

84 lines
3.3 KiB
ArmAsm

; This is the method that is most useful from the high-level code. We want the
; freedom to blit a range of lines. This subroutine can assume that all of the
; data in the code fields is set up properly.
;
; X = first line (inclusive), valid range of 0 to 199
; Y = last line (exclusive), valid range >X up to 200
;
; The lines are based on the appearance of lines in the play field, so blitting lines 0 through
; 19 will draw the first 20 lines on the play field, regardless of where the playfield is physically
; on the SHR screen or the current value of StartY
lite_base EXT
lite_full_return EXT
; This should only be called from _Render when it is determined to be safe
_BltRangeLite
:exit_ptr equ tmp0
:jmp_low_save equ tmp2
phb
clc
dey
tya ; Get the address of the line that we want to return from
adc StartYMod208 ; and create a pointer to it
asl
tay
lda BTableLow,y
sta :exit_ptr
lda BTableHigh,y
sta :exit_ptr+2
txa ; get the first line (0 - 199)
adc StartYMod208 ; add in the virtual offset (0, 207) -- max value of 406
asl
tax ; this is the offset into the blitter table
lda BTableLow,x ; patch in the address
stal blt_entry_lite+1
; The way we patch the exit code is subtle, but very fast. The CODE_EXIT offset points to
; an JMP/JML instruction that transitions to the next line after all of the code has been
; executed.
;
; The trick we use is to patch the low byte to force the code to jump to a special return
; function (jml blt_return) in the *next* code field line.
ldy #_EXIT_EVEN+1 ; this is a JMP instruction that points to the next line.
lda [:exit_ptr],y ; we have to save because not every line points to the same
sta :jmp_low_save ; position in the next code line
lda #lite_full_return ; this is the address of the return code
sta [:exit_ptr],y ; patch out the address of the JMP
php ; save the current processor flags
sep #$20 ; run the lite blitter in 8-bit accumulator mode
lda :exit_ptr+2 ; set the bank to the code field
pha
plb
sei ; disable interrupts
_R0W1
tsx ; save the stack pointer in Y
txy
blt_entry_lite jml lite_base ; Jump into the blitter code $ZZ/YYXX (Does not modify Y or X)
blt_return_lite ENT
_R0W0
tyx
txs ; restore the stack
plp ; re-enable interrupts (maybe, if interrupts disabled when we are called, they are not re-endabled)
:exit_ptr equ tmp0
:jmp_low_save equ tmp2
mx %00
ldy #_EXIT_EVEN+1
lda :jmp_low_save
sta [:exit_ptr],y
plb
rts