iigs-game-engine/src/blitter/Horz.s

1082 lines
41 KiB
ArmAsm

; Subroutines that deal with the horizontal scrolling. The primary function of
; these routines are to adjust tables and patch in new values into the code field
; when the virtual X-position of the play field changes.
; NOTE: There is still quite a bit of work done in the blitter to figure out if an
; opcode is a PEA, LDA or JMP. If there _some_ way that we could engineer a single
; target opcode change that would allow us to take different code branches in the
; blitter based on the opcode since the save/restore code has a change to look
; at the opcode now; before the blitter executes.
;
; PEA = $F4 = %1111 0100
; LDA (),y = $B1 = %1011 0001
; LDA 0,x = $B5 = %1011 0101
; JMP addr = $4C = %0100 1100
;
; IDEA: Save the 2-byte code directly after a BRA opcode to unconditionally branch out after masking. Would be a
; bit tricky to handle the forward and backward branches.
;
; Improvement. The current "fast path" for the PEA operand is
;
; ldal l_is_jmp+1-base ; 6
; bit #$000B ; 3
; bne :chk_jmp ; 2
; sep #$20 ; 3
; ldal l_is_jmp+3-base ; 5
; pha ; 3 = 22 cycles
;
; If we do an immediate branch to a routine that we _know_ is the right one, the code reduces to
;
; bra pea ; 3
; sep #$20 ; 3
; ldal l_is_jmp+3-base ; 5
; pha ; 3 = 17 cycles
; Simple function that restores the saved opcode that are stashed in _applyBG0Xpos. It is
; very important that opcodes are restored before new ones are inserted, because there is
; only one, fixed storage location and old values will be overwritten if operations are not
; performed in order.
;
; Experimental -- this is a parameterized version that does not rely on direct page
; state variables for input and attempts to be more optimized.
;
; A = starting virtual line in the code field (0 - 207)
; X = number of lines to render (0 - 200)
_RestoreBG0Opcodes
:virt_line_x2 equ tmp1
:lines_left_x2 equ tmp2
:draw_count_x2 equ tmp3
:exit_offset equ tmp4
:stk_save equ tmp5
phb ; Save data bank
asl
sta :virt_line_x2 ; Keep track of it
txa
asl
sta :lines_left_x2
lda LastPatchOffset ; If zero, there are no saved opcodes
sta :exit_offset
tsc
sta :stk_save
:loop
ldx :virt_line_x2
ldal BTableLow,x ; Get the address of the first code field line
tay
ldal BTableHigh,x ; This intentionally leaks one byte on the stack
pha
plb ; This is the bank that will receive the updates
txa ; lda :virt_line_x2
and #$001E
eor #$FFFF
sec
adc #32
min :lines_left_x2
sta :draw_count_x2 ; Do half of this many lines
; y is already set to :base_address
tax ; :draw_count * 2
clc
adc :virt_line_x2
sta :virt_line_x2
tya
adc :exit_offset ; Add some offsets to get the base address in the code field line
RestoreOpcode
lda :lines_left_x2 ; subtract the number of lines we just completed
sec
sbc :draw_count_x2
sta :lines_left_x2
jne :loop
stz LastPatchOffset ; Clear the value once completed
lda :stk_save
tcs
plb
rts
; Based on the current value of StartX in the direct page, patch up the code fields
; to render the correct data. Note that we do *not* do the OpcodeRestore in this
; routine. The reason is that the restore *must* be applied using the (StartX, StartY)
; values from the previous frame, which requires logic that is not relevant to setting
; up the code field.
;
; This function is where the reverse-mapping aspect of the code field is compensated
; for. In the initialize case where X = 0, the exit point is at the *end* of
; the code buffer line
;
; +----+----+ ... +----+----+----+
; | 82 | 80 | | 04 | 02 | 00 |
; +----+----+ ... +----+----+----+
; ^ x=0
;
; As the screen scrolls right-to-left, the exit position moves to earlier memory
; locations until wrapping around from 163 to 0.
;
; The net calculation are
;
; x_exit = (164 - x) % 164
; x_enter = (164 - x - width) % 164
;
; Small routine to put the data in a consistent state. Called before any routines need to draw on
; the code buffer, but before we patch out the instructions.
_ApplyBG0XPosPre
lda StartX ; This is the starting byte offset (0 - 163)
jsr Mod164
sta StartXMod164
rts
_ApplyBG0XPos
:stk_save equ tmp0
:virt_line_x2 equ tmp1
:lines_left_x2 equ tmp2
:draw_count_x2 equ tmp3
:exit_offset equ tmp4
:entry_offset equ tmp5
:exit_bra equ tmp6
:exit_address equ tmp7
:base_address equ tmp8
:opcode equ tmp9
:odd_entry_offset equ tmp10
; If there are saved opcodes that have not been restored, do not run this routine
lda LastPatchOffset
beq :ok
rts
; This code is fairly succinct. See the corresponding code in Vert.s for more detailed comments.
:ok
lda StartYMod208 ; This is the base line of the virtual screen
asl
sta :virt_line_x2 ; Keep track of it
lda ScreenHeight
asl
sta :lines_left_x2
; Calculate the exit and entry offsets into the code fields. This is a bit tricky, because odd-aligned
; rendering causes the left and right edges to move in a staggered fashion.
;
; ... +----+----+----+----+----+- ... -+----+----+----+----+----+
; | 04 | 06 | 08 | 0A | 0C | | 44 | 46 | 48 | 4A |
; ... +----+----+----+----+----+- ... -+----+----+----+----+----+
; | |
; +---- screen width --------------+
; entry | | exit
;
; Here is an example of a screen 64 bytes wide. When everything is aligned to an even offset
; then the entry point is column $08 and the exit point is column $48
;
; If we move the screen forward one byte (which means the pointers move backwards) then the low-byte
; of column $06 will be on the right edge of the screen and the high-byte of column $46 will left-edge
; of the screen. Since the one-byte edges are handled specially, the exit point shifts one column, but
; the entry point does not.
;
; ... +----+----+----+----+----+- ... -+----+----+----+----+----+
; | 04 | 06 | 08 | 0A | 0C | | 44 | 46 | 48 | 4A |
; ... +----+----+----+----+----+- ... -+----+----+----+----+----+
; | | | |
; +--|------ screen width -------|--+
; entry | | exit
;
; When the screen is moved one more byte forward, then the entry point will move to the
; next column.
;
; ... +----+----+----+----+----+- ... -+----+----+----+----+----+
; | 04 | 06 | 08 | 0A | 0C | | 44 | 46 | 48 | 4A |
; ... +----+----+----+----+----+- ... -+----+----+----+----+----+
; | |
; +------ screen width ------------+
; entry | | exit
;
; So, in short, the entry tile position is rounded up from the x-position and the exit
; tile position is rounded down.
;
; Now, the left edge of the screen is pushed last, so we need to exit one instruction *after*
; the location (163 - StartX % 164)
;
; x = 0
;
; | PEA $0000 |
; +-----------+
; | PEA $0000 |
; +-----------+
; | JMP loop | <-- Exit here
; +-----------+
;
; x = 1 and 2
;
; | PEA $0000 |
; +-----------+
; | PEA $0000 | <-- Exit Here
; +-----------+
; | JMP loop |
; +-----------+
lda StartXMod164
; Right now we have the offset of the left-edge visible byte. Move one byte earlier to figure out
; where the exit will be patched in
dec ; (a - 1) % 164
bpl *+5
lda #163
; If the exit byte is odd, then the left edge is even-aligned and we round down and exit at at
; that word.
;
; If the exit byte is even, then the left edge is odd-aligned and we exit at this word.
bit #$0001
beq :odd_exit
; This is the even code path
and #$FFFE
tax
lda CodeFieldEvenBRA,x
sta :exit_bra
lda Col2CodeOffset,x
sta :exit_offset
sta LastPatchOffset ; Cache as a flag for later
bra :do_entry
; This is the odd code path
:odd_exit tax
lda CodeFieldOddBRA,x
sta :exit_bra
lda Col2CodeOffset,x
sta :exit_offset
sta LastPatchOffset ; Cache as a flag for later
; Calculate the entry point into the code field by calculating the right edge
:do_entry lda StartXMod164
clc
adc ScreenWidth ; move to the right edge and back up a byte
dec ; to get the index of the first on-screen byte
cmp #164 ; Keep the value in range
bcc *+5
sbc #164
; Same logic as above. If the right edge is odd, then the full word needs to be drawn and we
; will enter at that index, rounded down.
;
; If the right edge is even, then only the low byte needs to be drawn, which is handled before
; entering the code field. So enter one word before the right edge.
;
; We performan an optimization here and fuse the entry_offset byte with the opcode that is
; changed depending on even/odd alignment in order to do the work with a single 16-bit
; store instead of two 8-bit stores.
bit #$0001
beq :odd_entry
and #$FFFE
tax
lda Col2CodeOffset-1,x ; Only use the one byte for the entry_offset
and #$FF00
ora #$004C ; Merge in the JMP instruction
sta :opcode
stz :odd_entry_offset ; mark as an even case
bra :prep_complete
:odd_entry
tax
lda Col2CodeOffset-1,x
and #$FF00
ora #$00AF
sta :opcode
lda Col2CodeOffset-2,x
sta :odd_entry_offset ; will the the actual location to jump to
:prep_complete
; Main loop that
;
; 1. Saves the opcodes in the code field
; 2. Writes the BRA instruction to exit the code field
; 3. Writes the JMP entry point to enter the code field
phb ; Save the existing bank
tsc
sta :stk_save
:loop
ldx :virt_line_x2
ldal BTableHigh,x ; Get the bank
pha
plb
ldal BTableLow,x ; Get the address of the first code field line
tay ; Save it to use as the base address
txa ; Calculate number of lines to draw on this iteration
and #$001E
eor #$FFFF
sec
adc #32
min :lines_left_x2
sta :draw_count_x2
tax ; Use for the first iteration
tya
clc
adc :exit_offset ; Add some offsets to get the base address in the code field line
sta :exit_address
sty :base_address
; First step is to set the BRA instruction to exit the code field at the proper location. There
; are two sub-steps to do here; we need to save the 16-bit value that exists at the location and
; then overwrite it with the branch instruction.
;
; Special note, the SaveOpcode function stores the opcode *within* the code field as it is
; used in odd-aligned cases to determine how to draw the 8-bit value on the left edge of the
; screen
; y is already set to :base_address
; ldx :draw_count_x2 ; :draw_count_x2
; lda :exit_address ; Save from this location (not needed in fast mode)
SaveOpcode ; X = :exit_address on return
txy ; ldy :exit_address -- starting at this address
ldx :draw_count_x2 ; Do this many lines
lda :exit_bra ; Copy this value into all of the lines
SetConst ; All registers are preserved
; Next, patch in the CODE_ENTRY value, which is the low byte of a JMP instruction. This is an
; 8-bit operation and, since the PEA code is bank aligned, we use the entry_offset value directly
;
; Now, patch in the opcode + code entry_offset
ldy :base_address
lda :opcode
SetCodeEntryOpcode ; All registers are preserved
; If this is an odd entry, also set the odd_entry low byte and save the operand high byte
lda :odd_entry_offset
jeq :not_odd
sep #$20
SetOddCodeEntry ; All registers are preserved
rep #$20
SaveHighOperand :exit_address ; Only used once, so "inline" it
:not_odd
; Do the end of the loop -- update the virtual line counter and reduce the number
; of lines left to render
clc
lda :virt_line_x2 ; advance to the virtual line after
adc :draw_count_x2 ; filled in
sta :virt_line_x2
lda :lines_left_x2 ; subtract the number of lines we just completed
sec
sbc :draw_count_x2
sta :lines_left_x2
jne :loop
lda :stk_save
tcs
plb
rts
; This is a variant of the above routine that allows each x-position to be set independently from a table of value. This is
; quite a bit slower than the other routine since we cannot store constant values for each line.
;
; We still want to perform operation in blocks of 16 to avoid repeatedly setting the data bank register for each line. In
; order to accomplish this, the even/odd cases are split into separate code blocks and the unrolled loop will patch up
; all of the memory locations on each line, rather than doing each patch one at a time. This may actually be more efficient
; since it eliminates several jmp (abs,x) / tax instructions and removed some register reloading.
;
; The two unrolled loop elements are:
;
; Even:
; lda: $0000,x ; Load from BTableLow + exit_offset
; sta: OPCODE_SAVE,y ; Save the two byte in another area of the line code
; lda :exit_bra
; sta $0000,x ; Replace the two bytes with a BRA instruction to exit the blitter
; lda :opcode|:entry_offset
; sta: CODE_ENTRY_OPCODE,y ; CODE_ENTRY_OPCODE and CODE_ENTRY are adjacent -- could make this a single 16-bit store
;
; Odd:
; Same as above, plus...
; lda :odd_entry_offset ; Get back into the code after fixing up the odd edge
; sta: ODD_ENTRY,y
; lda: $0002,x ; Save the high byte in case the last instruction is PEA and we need to load the top byte
; sta: OPCODE_HIGH_SAVE,y
;
_ApplyBG0XPosPerScanline
:stk_save equ tmp0
:virt_line_x2 equ tmp1
:lines_left_x2 equ tmp2
:draw_count_x2 equ tmp3
:exit_offset equ tmp4
:entry_offset equ tmp5
:exit_bra equ tmp6
:exit_address equ tmp7
:base_address equ tmp8
:opcode equ tmp9
:odd_entry_offset equ tmp10
; If there are saved opcodes that have not been restored, do not run this routine
lda LastPatchOffset
beq :ok
rts
; In this routine, basically every horizontal parameter is based off of the :virt_line_x2 index
:ok
lda StartYMod208 ; This is the base line of the virtual screen
asl
sta :virt_line_x2 ; Keep track of it
lda ScreenHeight
asl
sta :lines_left_x2
; Sketch out the core structural elements of the loop + bank management
phb ; Save the existing bank
tsc
sta :stk_save
:loop
ldx :virt_line_x2
txa
and #$001E
eor #$FFFF
sec
adc #2*16 ; 2 * (16 - virt_line % 16). This get us aligned to 16-line boundaries
min :lines_left_x2 ; Make sure we handle cases where lines_left < aligned remainder
sta :draw_count_x2 ; We are drawing this many lines on this iteration starting at _virt_line_x2
ldal BTableHigh,x ; Set the bank
pha
plb
jsr :DoScanlineRange ; Patch in the code field for this range (Bank is set)
lda :draw_count_x2
clc ; advance to the virtual line after the segment we just
adc :virt_line_x2 ; filled in
sta :virt_line_x2
lda :lines_left_x2 ; subtract the number of lines we just completed
sec
sbc :draw_count_x2
sta :lines_left_x2
jne :loop
lda :stk_save
tcs
plb
rts
:DoScanlineRange
ldx :virt_line_x2
; First, calculate the exit point
ldal StartXMod164Tbl,x ; Get the origin for this line
bit #$0001
bne :is_odd ; Quickly switch to specialized even/odd routines
; This is an even-aligned line
dec ; Move to the previous address for entry (a - 1) % 164
dec ; Optimization: Coule eliminate this with a double-width tbale for CodeFieldEvenBRA
bpl *+5
lda #162
; and #$FFFE ; Must be even by construction
tay
lda CodeFieldEvenBRA,y
sta :exit_bra ; Store are exit_offset +
lda Col2CodeOffset,y
sta :exit_offset
tya
adc ScreenWidth
cmp #164 ; Keep the value in range
bcc *+5
sbc #164
tay
lda Col2CodeOffset,y
sta :entry_offset
; lda #$004C ; set the entry_jmp opcode to JMP
; sta :opcode
; stz :odd_entry_offset ; mark as an even case
ldal BTableLow,x ; Get the address of the code field line
tay ; Save it to use as the base address
clc
adc :exit_offset ; Add some offsets to get the base address in the code field line
tax
clc
; This is the core even patch loop. The y-register tracks the base address of the starting line. Set the x-register
; based on the per-line exit_offset and eveything else references other data
; tya
; adc :exit_offset+{]line*2}
; tax
; lda: {]line*$1000},x
; sta: OPCODE_SAVE+{]line*$1000},y
; lda :exit_bra+{]line*2} ; Copy this value into all of the lines
; sta: {]line*$1000},x
; lda :entry_offset+{]line*2} ; Pre-merged with the appropriate opcode + offset
; sta: CODE_ENTRY_OPCODE+{]line*$1000},y
bra :prep_complete
; This is an odd-aligned line
:is_odd
dec ; Remove the least-significant byte (must stay positive)
tay
lda CodeFieldOddBRA,y
sta :exit_bra
lda Col2CodeOffset,y
sta :exit_offset
tya
adc ScreenWidth
cmp #164 ; Keep the value in range
bcc *+5
sbc #164
tay
lda Col2CodeOffset,y
sta :entry_offset ; Will be used to load the data
lda Col2CodeOffset-2,y
sta :odd_entry_offset ; will be the actual location to jump to
lda #$00AF ; set the entry_jmp opcode to LDAL
sta :opcode
:prep_complete
ldal BTableLow,x ; Get the address of the code field line
tay ; Save it to use as the base address
clc
adc :exit_offset ; Add some offsets to get the base address in the code field line
; sta :exit_address
; sty :base_address
; ldy :base_address
; ldx :exit_address ; Save from this location (not needed in fast mode)
; SaveOpcode ; X = :exit_address on return
tax
lda: $0000,x
sta: OPCODE_SAVE+$0000,y
; txy ; ldy :exit_address -- starting at this address
; ldx :draw_count_x2 ; Do this many lines
lda :exit_bra ; Copy this value into all of the lines
; SetConst ; All registers are preserved
sta: $0000,x
; Next, patch in the CODE_ENTRY value, which is the low byte of a JMP instruction. This is an
; 8-bit operation and, since the PEA code is bank aligned, we use the entry_offset value directly
sep #$20
lda :entry_offset
; ldy :base_address
; SetCodeEntry ; All registers are preserved
sta: CODE_ENTRY+$0000,y
; Now, patch in the opcode
lda :opcode
; SetCodeEntryOpcode ; All registers are preserved
sta: CODE_ENTRY_OPCODE+$0000,y
; If this is an odd entry, also set the odd_entry low byte and save the operand high byte
lda :odd_entry_offset
jeq :not_odd
; SetOddCodeEntry ; All registers are preserved
sta: ODD_ENTRY+$0000,y
; SaveHighOperand :exit_address ; Only used once, so "inline" it
ldx :exit_address
lda: $0002,x
sta: OPCODE_HIGH_SAVE+$0000,y
:not_odd
rep #$21 ; clear the carry
lda :virt_line_x2 ; advance to the virtual line after
adc :draw_count_x2 ; filled in
sta :virt_line_x2
lda :lines_left_x2 ; subtract the number of lines we just completed
sec
sbc :draw_count_x2
sta :lines_left_x2
jne :loop
rts
; DoEvenRange
;
; Does all the core operations for an even range (16-bit accumulator and registers)
;
; X = number of lines * 2, 0 to 32
; Y = starting line * $1000
; A = code field location * $1000
DoEvenRange mac
asl ; mult the offset by 2 and clear the carry at the same time
adc #dispTbl
stal patch+1
patch jmp $0000
dispTbl jmp bottom
db 1
jmp x01
db 1
jmp x02
db 1
jmp x03
db 1
jmp x04
db 1
jmp x05
db 1
jmp x06
db 1
jmp x07
db 1
jmp x08
db 1
jmp x09
db 1
jmp x10
db 1
jmp x11
db 1
jmp x12
db 1
jmp x13
db 1
jmp x14
db 1
jmp x15
db 1
x16 tya
adc :exit_offset+$1E
tax
lda: $F000,x
sta: OPCODE_SAVE+$F000,y
lda :exit_bra+$1E
sta: $F000,x
lda :entry_offset+$1E ; Pre-merged with the appropriate opcode + offset
sta: CODE_ENTRY_OPCODE+$F000,y
x15 tya
adc :exit_offset+$1E
tax
lda: $E000,x
sta: OPCODE_SAVE+$E000,y
lda :exit_bra+$1C
sta: $E000,x
lda :entry_offset+$1C
sta: CODE_ENTRY_OPCODE+$E000,y
x14 lda $D002,x
sta OPCODE_HIGH_SAVE+$D000,y
x13 lda $C002,x
sta OPCODE_HIGH_SAVE+$C000,y
x12 lda $B002,x
sta OPCODE_HIGH_SAVE+$B000,y
x11 lda $A002,x
sta OPCODE_HIGH_SAVE+$A000,y
x10 lda $9002,x
sta OPCODE_HIGH_SAVE+$9000,y
x09 lda $8002,x
sta OPCODE_HIGH_SAVE+$8000,y
x08 lda $7002,x
sta OPCODE_HIGH_SAVE+$7000,y
x07 lda $6002,x
sta OPCODE_HIGH_SAVE+$6000,y
x06 lda $5002,x
sta OPCODE_HIGH_SAVE+$5000,y
x05 lda $4002,x
sta OPCODE_HIGH_SAVE+$4000,y
x04 lda $3002,x
sta OPCODE_HIGH_SAVE+$3000,y
x03 lda $2002,x
sta OPCODE_HIGH_SAVE+$2000,y
x02 lda $1002,x
sta OPCODE_HIGH_SAVE+$1000,y
x01 lda: $0002,x
sta: OPCODE_HIGH_SAVE+$0000,y
bottom <<<
; SaveHighOperand
;
; Save the high byte of the 3-byte code field instruction into the odd handler at the end
; of each line. This is only needed
;
; X = number of lines * 2, 0 to 32
; Y = starting line * $1000
; A = code field location * $1000
SaveHighOperand mac
jmp (dispTbl,x)
dispTbl da bottom
da do01,do02,do03,do04
da do05,do06,do07,do08
da do09,do10,do11,do12
da do13,do14,do15,do16
do15 ldx ]1 ; accumulator is in 8-bit mode, so can't use TAX
bra x15
do14 ldx ]1
bra x14
do13 ldx ]1
bra x13
do12 ldx ]1
bra x12
do11 ldx ]1
bra x11
do10 ldx ]1
bra x10
do09 ldx ]1
bra x09
do08 ldx ]1
bra x08
do07 ldx ]1
bra x07
do06 ldx ]1
bra x06
do05 ldx ]1
bra x05
do04 ldx ]1
bra x04
do03 ldx ]1
bra x03
do02 ldx ]1
bra x02
do01 ldx ]1
bra x01
do16 ldx ]1
x16 lda $F001,x
sta OPCODE_HIGH_SAVE+$F000,y
x15 lda $E001,x
sta OPCODE_HIGH_SAVE+$E000,y
x14 lda $D001,x
sta OPCODE_HIGH_SAVE+$D000,y
x13 lda $C001,x
sta OPCODE_HIGH_SAVE+$C000,y
x12 lda $B001,x
sta OPCODE_HIGH_SAVE+$B000,y
x11 lda $A001,x
sta OPCODE_HIGH_SAVE+$A000,y
x10 lda $9001,x
sta OPCODE_HIGH_SAVE+$9000,y
x09 lda $8001,x
sta OPCODE_HIGH_SAVE+$8000,y
x08 lda $7001,x
sta OPCODE_HIGH_SAVE+$7000,y
x07 lda $6001,x
sta OPCODE_HIGH_SAVE+$6000,y
x06 lda $5001,x
sta OPCODE_HIGH_SAVE+$5000,y
x05 lda $4001,x
sta OPCODE_HIGH_SAVE+$4000,y
x04 lda $3001,x
sta OPCODE_HIGH_SAVE+$3000,y
x03 lda $2001,x
sta OPCODE_HIGH_SAVE+$2000,y
x02 lda $1001,x
sta OPCODE_HIGH_SAVE+$1000,y
x01 lda: $0001,x
sta: OPCODE_HIGH_SAVE+$0000,y
bottom <<<
; SaveOpcode
;
; Save the values to the restore location. This should only be used to patch the
; code field since the save location is fixed.
;
; X = number of lines * 2, 0 to 32
; Y = starting line * $1000
; A = code field location * $1000
SaveOpcode mac
jmp (dispTbl,x)
dispTbl da bottom
da do01,do02,do03,do04
da do05,do06,do07,do08
da do09,do10,do11,do12
da do13,do14,do15,do16
do15 tax
bra x15
do14 tax
bra x14
do13 tax
bra x13
do12 tax
bra x12
do11 tax
bra x11
do10 tax
bra x10
do09 tax
bra x09
do08 tax
bra x08
do07 tax
bra x07
do06 tax
bra x06
do05 tax
bra x05
do04 tax
bra x04
do03 tax
bra x03
do02 tax
bra x02
do01 tax
bra x01
do16 tax
x16 lda $F000,x
sta OPCODE_SAVE+$F000,y
x15 lda $E000,x
sta OPCODE_SAVE+$E000,y
x14 lda $D000,x
sta OPCODE_SAVE+$D000,y
x13 lda $C000,x
sta OPCODE_SAVE+$C000,y
x12 lda $B000,x
sta OPCODE_SAVE+$B000,y
x11 lda $A000,x
sta OPCODE_SAVE+$A000,y
x10 lda $9000,x
sta OPCODE_SAVE+$9000,y
x09 lda $8000,x
sta OPCODE_SAVE+$8000,y
x08 lda $7000,x
sta OPCODE_SAVE+$7000,y
x07 lda $6000,x
sta OPCODE_SAVE+$6000,y
x06 lda $5000,x
sta OPCODE_SAVE+$5000,y
x05 lda $4000,x
sta OPCODE_SAVE+$4000,y
x04 lda $3000,x
sta OPCODE_SAVE+$3000,y
x03 lda $2000,x
sta OPCODE_SAVE+$2000,y
x02 lda $1000,x
sta OPCODE_SAVE+$1000,y
x01 lda: $0000,x
sta: OPCODE_SAVE+$0000,y
bottom
<<<
; RestoreOpcode
;
; Restore the values back to the code field.
;
; X = number of lines * 2, 0 to 32
; Y = starting line * $1000
; A = code field location * $1000
RestoreOpcode mac
jmp (dispTbl,x)
dispTbl da bottom
da do01,do02,do03,do04
da do05,do06,do07,do08
da do09,do10,do11,do12
da do13,do14,do15,do16
do15 tax
bra x15
do14 tax
bra x14
do13 tax
bra x13
do12 tax
bra x12
do11 tax
bra x11
do10 tax
bra x10
do09 tax
bra x09
do08 tax
bra x08
do07 tax
bra x07
do06 tax
bra x06
do05 tax
bra x05
do04 tax
bra x04
do03 tax
bra x03
do02 tax
bra x02
do01 tax
bra x01
do16 tax
x16 lda OPCODE_SAVE+$F000,y
sta $F000,x
x15 lda OPCODE_SAVE+$E000,y
sta $E000,x
x14 lda OPCODE_SAVE+$D000,y
sta $D000,x
x13 lda OPCODE_SAVE+$C000,y
sta $C000,x
x12 lda OPCODE_SAVE+$B000,y
sta $B000,x
x11 lda OPCODE_SAVE+$A000,y
sta $A000,x
x10 lda OPCODE_SAVE+$9000,y
sta $9000,x
x09 lda OPCODE_SAVE+$8000,y
sta $8000,x
x08 lda OPCODE_SAVE+$7000,y
sta $7000,x
x07 lda OPCODE_SAVE+$6000,y
sta $6000,x
x06 lda OPCODE_SAVE+$5000,y
sta $5000,x
x05 lda OPCODE_SAVE+$4000,y
sta $4000,x
x04 lda OPCODE_SAVE+$3000,y
sta $3000,x
x03 lda OPCODE_SAVE+$2000,y
sta $2000,x
x02 lda OPCODE_SAVE+$1000,y
sta $1000,x
x01 lda: OPCODE_SAVE+$0000,y
sta: $0000,x
bottom
<<<
; SetCodeEntry
;
; Patch in the low byte at the CODE_ENTRY. Must be called with 8-bit accumulator
;
; X = number of lines * 2, 0 to 32
; Y = starting line * $1000
; A = address low byte
SetCodeEntry mac
jmp (dispTbl,x)
dispTbl da bottom-00,bottom-03,bottom-06,bottom-09
da bottom-12,bottom-15,bottom-18,bottom-21
da bottom-24,bottom-27,bottom-30,bottom-33
da bottom-36,bottom-39,bottom-42,bottom-45
da bottom-48
sta CODE_ENTRY+$F000,y
sta CODE_ENTRY+$E000,y
sta CODE_ENTRY+$D000,y
sta CODE_ENTRY+$C000,y
sta CODE_ENTRY+$B000,y
sta CODE_ENTRY+$A000,y
sta CODE_ENTRY+$9000,y
sta CODE_ENTRY+$8000,y
sta CODE_ENTRY+$7000,y
sta CODE_ENTRY+$6000,y
sta CODE_ENTRY+$5000,y
sta CODE_ENTRY+$4000,y
sta CODE_ENTRY+$3000,y
sta CODE_ENTRY+$2000,y
sta CODE_ENTRY+$1000,y
sta: CODE_ENTRY+$0000,y
bottom
<<<
; SetOddCodeEntry
;
; Patch in the low byte at the ODD_ENTRY. Must be called with 8-bit accumulator
;
; X = number of lines * 2, 0 to 32
; Y = starting line * $1000
; A = address low byte
SetOddCodeEntry mac
jmp (dispTbl,x)
dispTbl da bottom-00,bottom-03,bottom-06,bottom-09
da bottom-12,bottom-15,bottom-18,bottom-21
da bottom-24,bottom-27,bottom-30,bottom-33
da bottom-36,bottom-39,bottom-42,bottom-45
da bottom-48
sta ODD_ENTRY+$F000,y
sta ODD_ENTRY+$E000,y
sta ODD_ENTRY+$D000,y
sta ODD_ENTRY+$C000,y
sta ODD_ENTRY+$B000,y
sta ODD_ENTRY+$A000,y
sta ODD_ENTRY+$9000,y
sta ODD_ENTRY+$8000,y
sta ODD_ENTRY+$7000,y
sta ODD_ENTRY+$6000,y
sta ODD_ENTRY+$5000,y
sta ODD_ENTRY+$4000,y
sta ODD_ENTRY+$3000,y
sta ODD_ENTRY+$2000,y
sta ODD_ENTRY+$1000,y
sta: ODD_ENTRY+$0000,y
bottom
<<<
; SetCodeEntryOpcode
;
; Patch in the opcode at the CODE_ENTRY_OPCODE. Must be called with 8-bit accumulator
;
; X = number of lines * 2, 0 to 32
; Y = starting line * $1000
; A = opcode value
SetCodeEntryOpcode mac
jmp (dispTbl,x)
dispTbl da bottom-00,bottom-03,bottom-06,bottom-09
da bottom-12,bottom-15,bottom-18,bottom-21
da bottom-24,bottom-27,bottom-30,bottom-33
da bottom-36,bottom-39,bottom-42,bottom-45
da bottom-48
sta CODE_ENTRY_OPCODE+$F000,y
sta CODE_ENTRY_OPCODE+$E000,y
sta CODE_ENTRY_OPCODE+$D000,y
sta CODE_ENTRY_OPCODE+$C000,y
sta CODE_ENTRY_OPCODE+$B000,y
sta CODE_ENTRY_OPCODE+$A000,y
sta CODE_ENTRY_OPCODE+$9000,y
sta CODE_ENTRY_OPCODE+$8000,y
sta CODE_ENTRY_OPCODE+$7000,y
sta CODE_ENTRY_OPCODE+$6000,y
sta CODE_ENTRY_OPCODE+$5000,y
sta CODE_ENTRY_OPCODE+$4000,y
sta CODE_ENTRY_OPCODE+$3000,y
sta CODE_ENTRY_OPCODE+$2000,y
sta CODE_ENTRY_OPCODE+$1000,y
sta: CODE_ENTRY_OPCODE+$0000,y
bottom
<<<