iigs-game-engine/src/blitter
Lucas Scharenbroich 5883de1f71 Checkpoint
2022-08-01 21:46:00 -05:00
..
BG0.s
BG1.s Merge branch 'fixup-rotations' into kfest-2022 2022-07-21 23:35:53 -05:00
Blitter.s
Horz.s Inline all functions that are only called once 2022-07-28 13:15:46 -05:00
PEISlammer.s
Rotation.s Get vertical rotation scaling going 2022-07-22 16:00:41 -05:00
Scanline.s Checkpoint 2022-08-01 21:46:00 -05:00
SCB.s
Template.s Checkpoint 2022-08-01 21:46:00 -05:00
TemplateUtils.s Checkpoint 2022-08-01 21:46:00 -05:00
TileProcs.s
Tiles00000.s
Tiles00001.s
Tiles00010.s
Tiles00011.s
Tiles01000.s
Tiles01001.s
Tiles01010.s
Tiles10000.s
Tiles10001.s
Tiles10010.s
Tiles10011.s
Tiles11000.s
Tiles11001.s
Tiles11010.s
Tiles11011.s
Tiles.s
TilesBG1.s
Vert.s Break up Ypos loop into pre/loop/post segment to optimize. Saved ~5,000 cycles/sec. When applied to the other routines will save a few thousand more cycles 2022-07-31 11:51:42 -05:00