mirror of
https://github.com/lscharen/iigs-game-engine.git
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134 lines
5.8 KiB
ArmAsm
134 lines
5.8 KiB
ArmAsm
; _TBDynamicMaskedSpriteTile
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;
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; This tile type does not explicitly support horizontal or vertical flipping. An appropriate tile
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; descriptor should be passed into CopyTileToDyn to put the horizontally or vertically flipped source
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; data into the dynamic tile buffer
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;
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; When rendering, the background, via lda (dp),y, is shown behind the animate sprite
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_TBDynamicMaskedSpriteTile_00
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sty _Y_REG ; This is restored in the macro
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sta _X_REG ; Cache some column values derived from _X_REG
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tax
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ora #$B100 ; Pre-calc the LDA (dp),y opcode + operand
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xba
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sta _OP_CACHE
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clc
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ldal JTableOffset,x ; Get the address offset and add to the base address
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adc _BASE_ADDR ; of the current code field line
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sta _JTBL_CACHE
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lda _TILE_ID ; Get the original tile descriptor
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and #$007F ; clamp to < (32 * 4)
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ora #$3580 ; Pre-calc the AND $80,x opcode + operand
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xba
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sta _T_PTR ; This is an op to load the dynamic tile data
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ldx _SPR_X_REG
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CopyDynMaskedSpriteWord {0*SPRITE_PLANE_SPAN};$0003
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CopyDynMaskedSpriteWord {1*SPRITE_PLANE_SPAN};$1003
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CopyDynMaskedSpriteWord {2*SPRITE_PLANE_SPAN};$2003
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CopyDynMaskedSpriteWord {3*SPRITE_PLANE_SPAN};$3003
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CopyDynMaskedSpriteWord {4*SPRITE_PLANE_SPAN};$4003
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CopyDynMaskedSpriteWord {5*SPRITE_PLANE_SPAN};$5003
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CopyDynMaskedSpriteWord {6*SPRITE_PLANE_SPAN};$6003
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CopyDynMaskedSpriteWord {7*SPRITE_PLANE_SPAN};$7003
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ldx _X_REG
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clc
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ldal JTableOffset+2,x ; Get the address offset and add to the base address
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adc _BASE_ADDR ; of the current code field line
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sta _JTBL_CACHE
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lda _OP_CACHE
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adc #$0200
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sta _OP_CACHE
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lda _T_PTR
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adc #$0200
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sta _T_PTR
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ldx _SPR_X_REG
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CopyDynMaskedSpriteWord {0*SPRITE_PLANE_SPAN}+2;$0000
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CopyDynMaskedSpriteWord {1*SPRITE_PLANE_SPAN}+2;$1000
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CopyDynMaskedSpriteWord {2*SPRITE_PLANE_SPAN}+2;$2000
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CopyDynMaskedSpriteWord {3*SPRITE_PLANE_SPAN}+2;$3000
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CopyDynMaskedSpriteWord {4*SPRITE_PLANE_SPAN}+2;$4000
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CopyDynMaskedSpriteWord {5*SPRITE_PLANE_SPAN}+2;$5000
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CopyDynMaskedSpriteWord {6*SPRITE_PLANE_SPAN}+2;$6000
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CopyDynMaskedSpriteWord {7*SPRITE_PLANE_SPAN}+2;$7000
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rts
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; Masked renderer for a masked dynamic tile with sprite data overlaid.
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;
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; ]1 : sprite plane offset
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; ]2 : code field offset
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CopyDynMaskedSpriteWord MAC
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; Need to fill in the first 14 bytes of the JMP handler with the following code sequence where
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; the data and mask from from the sprite plane
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;
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; lda ($00),y
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; and $80,x
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; ora $00,x
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; and #MASK
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; ora #DATA
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; bra *+15
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;
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; If MASK == 0, then we can do a PEA. If MASK == $FFFF, then fall back to the simple Dynamic Tile
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; code and eliminate the constanct AND/ORA instructions.
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ldal spritemask+]1,x ; load the mask value
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bne mixed ; a non-zero value may be mixed
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; This is a solid word
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lda #$00F4 ; PEA instruction
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sta: ]2,y
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ldal spritedata+]1,x ; load the sprite data
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sta: ]2+1,y ; PEA operand
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bra next
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; We will always do a JMP to the eception handler, so set that up, then check for sprite
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; transparency
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mixed
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lda #$004C ; JMP to handler
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sta: ]2,y
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lda _JTBL_CACHE ; Get the offset to the exception handler for this column
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ora #{]2&$F000} ; adjust for the current row offset
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sta: ]2+1,y
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tay ; This becomes the new address that we use to patch in
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lda _OP_CACHE
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sta: $0000,y ; LDA (00),y
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lda _T_PTR
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sta: $0002,y ; AND $80,x
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eor #$8020 ; Switch the opcode to an ORA and remove the high bit of the operand
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sta: $0004,y ; ORA $00,x
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lda #$0029 ; AND #SPRITE_MASK
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sta: $0006,y
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ldal spritemask+]1,x
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cmp #$FFFF ; All 1's in the mask is a fully transparent sprite word
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beq transparent ; so we can use the Tile00011 method
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sta: $0007,y
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lda #$0009 ; ORA #SPRITE_DATA
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sta: $0009,y
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ldal spritedata+]1,x
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sta: $000A,y
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lda #$0980 ; branch to the prologue (BRA *+11)
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sta: $000C,y
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bra next
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; This is a transparent word, so just show the dynamic data
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transparent
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lda #$0F80 ; branch to the epilogue (BRA *+17)
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sta: $0006,y
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next
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ldy _Y_REG ; restore original y-register value and move on
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eom |