..
BG1.s
Merge branch 'fixup-rotations' into kfest-2022
2022-07-21 23:35:53 -05:00
BG0.s
Move most data storage to separate bank; fix many banking bugs
2022-05-18 21:00:06 -05:00
Blitter.s
Two layer demos
2022-07-16 15:22:23 -05:00
Horz.s
Inline all functions that are only called once
2022-07-28 13:15:46 -05:00
PEISlammer.s
Move most data storage to separate bank; fix many banking bugs
2022-05-18 21:00:06 -05:00
Rotation.s
Get vertical rotation scaling going
2022-07-22 16:00:41 -05:00
SCB.s
Fix addressing bug in SCB binding
2022-06-27 00:41:02 -05:00
Template.s
Break up large source code files to help with dependency ordering
2022-04-25 11:32:06 -05:00
TemplateUtils.s
Inline all functions that are only called once
2022-07-28 13:15:46 -05:00
TileProcs.s
Remove dead code and implement Slow tile renderers in terms of the Fast once to avoid code bloat
2022-06-21 13:33:17 -05:00
Tiles.s
Complete Dynamic Tile renderer
2022-06-21 23:13:28 -05:00
Tiles00001.s
Checkpoint of final tile proc reorg for generalize new infrastructure for different engine modes
2022-06-20 15:55:09 -05:00
Tiles00010.s
Most of the horizontal flip routines are not needed since the _GetTileAddr function returns the correct tile address. Need to finish auditing other Tile blitters
2021-11-20 13:54:19 -06:00
Tiles00011.s
Add in new variants for sprite and priority tiles
2021-11-19 15:07:43 -06:00
Tiles01000.s
Rename tile blitters to match internal bit fields and add in the solid prioity blitter
2021-11-12 09:07:51 -06:00
Tiles01001.s
Rename tile blitters to match internal bit fields and add in the solid prioity blitter
2021-11-12 09:07:51 -06:00
Tiles01010.s
Rename tile blitters to match internal bit fields and add in the solid prioity blitter
2021-11-12 09:07:51 -06:00
Tiles10000.s
Another checkpoint; converging on the working implementation
2022-05-31 08:43:26 -05:00
Tiles10001.s
Add dynamic rendering functions
2022-06-21 15:28:58 -05:00
Tiles10010.s
Simplify all of the remaining tile blitters
2021-11-20 13:58:24 -06:00
Tiles10011.s
Fix several bugs; biggest one in the SpriteStamp routine
2022-05-31 22:53:33 -05:00
Tiles11000.s
Simplify all of the remaining tile blitters
2021-11-20 13:58:24 -06:00
Tiles11001.s
Fix several bugs; biggest one in the SpriteStamp routine
2022-05-31 22:53:33 -05:00
Tiles11010.s
Simplify all of the remaining tile blitters
2021-11-20 13:58:24 -06:00
Tiles11011.s
Two layer demos
2022-07-16 15:22:23 -05:00
Tiles00000.s
Restore BG1 rotation code
2022-07-12 21:03:30 -05:00
TilesBG1.s
Work checkpoint
2022-04-29 12:38:04 -05:00
Vert.s
Inline all functions that are only called once
2022-07-28 13:15:46 -05:00