iigs-game-engine/demos/danmalec/main.c
Lucas Scharenbroich 843203059c Fix comment typo
2022-07-27 00:32:13 -05:00

148 lines
3.1 KiB
C

#include <loader.h>
#include <locator.h>
#include <memory.h>
#include <misctool.h>
#include <types.h>
#include "main.h"
#include "gte_user.h"
#include "demo_data.h"
#define TOOLFAIL(string) if (toolerror()) SysFailMgr(toolerror(), "\p" string "\n\r Error Code -> $");
typedef struct PString {
byte length;
char text[32];
} PString;
PString toolPath = {9, "1/Tool160" };
void LoadGTEToolSet(Word userId) {
InitialLoadOutputRec loadRec;
// Load the tool from the local directory
loadRec = InitialLoad(userId, (Pointer) (&toolPath), 1);
TOOLFAIL("Unable to load Tool160 from local path");
// Install the tool using the user tool vector
SetTSPtr(0x8000, 160, loadRec.startAddr);
TOOLFAIL("Could not install tool");
}
#define SPRITE_SLOT 0
#define SPRITE_VBUFF (GTE_VBUFF_SPRITE_START+0*GTE_VBUFF_SPRITE_STEP)
int main (void) {
Word controlMask;
Word keyPress;
Word userId;
Handle dpHndl;
Word dpWord;
Word x = 0, y = 0;
Word px = 0, py = 0;
Word sec, lastSec = 0;
TLStartUp();
TOOLFAIL("Unable to start tool locator");
userId = MMStartUp();
TOOLFAIL("Unable to start memory manager");
MTStartUp();
TOOLFAIL("Unable to start misc tools");
/* If GTE is installed in System:Tools use this and switch to "gte.h" */
/*
LoadOneTool(160, 0);
TOOLFAIL("Unable to load GTE toolset");
*/
/* If GTE is installed with the application, use this and "gte_user.h" */
LoadGTEToolSet(userId);
dpHndl = NewHandle(0x0200, userId, 0x4015, 0);
if (dpHndl == NULL) {
TOOLFAIL("Unable to allocate page 0 memory");
}
dpWord = (Word)(*dpHndl);
if ((dpWord & 0x00FF) != 0x0000) {
TOOLFAIL("Allocated page 0 memory is not aligned");
}
GTEStartUp(dpWord, 0x0000, userId);
TOOLFAIL("Unable to start GTE");
GTESetScreenMode(160, 200);
GTELoadTileSet(tiles);
GTESetPalette(0, (Pointer)palette);
GTEFillTileStore(1);
GTECreateSpriteStamp(GTE_SPRITE_8X8|2, SPRITE_VBUFF);
GTEAddSprite(SPRITE_SLOT, 0, SPRITE_VBUFF, px, py);
do {
controlMask = GTEReadControl();
keyPress = controlMask & 0x007F;
switch (keyPress) {
case 'a': if (x > 0) {
x--;
break;
}
case 'd': if (x < 1000) {
x++;
break;
}
case 'w': if (y > 0) {
y--;
break;
}
case 's': if (y < 1000) {
y++;
break;
}
case 'j': if (px > 0) {
px--;
break;
}
case 'l': if (px < 154) {
px++;
break;
}
case 'i': if (py > 0) {
py--;
break;
}
case 'k': if (py < 192) {
py++;
break;
}
}
sec = GTEGetSeconds();
if (sec != lastSec) {
lastSec = sec;
GTEFillTileStore(1 + (lastSec & 1));
}
GTESetBG0Origin(x, y);
GTEMoveSprite(SPRITE_SLOT, px, py);
GTERender(0);
} while (keyPress != 'q' && keyPress != 'Q');
GTEShutDown();
DisposeHandle(dpHndl);
MTShutDown();
TOOLFAIL("Unable to shutdown misc tool");
MMShutDown(userId);
TOOLFAIL("Unable to shutdown memory manager");
TLShutDown();
TOOLFAIL("Unable to shutdown tool locator");
}