mirror of
https://github.com/lscharen/iigs-game-engine.git
synced 2024-11-30 02:49:25 +00:00
211 lines
6.1 KiB
JavaScript
211 lines
6.1 KiB
JavaScript
const fs = require('fs').promises;
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const PNG = require("pngjs").PNG;
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const process = require('process');
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const { Buffer } = require('buffer');
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// Starting color index
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let startIndex = 0;
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let transparentColor = 0;
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main(process.argv.slice(2)).then(
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() => process.exit(0),
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(e) => {
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console.error(e);
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process.exit(1);
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}
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);
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function findColorIndex(png, pixel) {
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for (let i = 0; i < png.palette.length; i += 1) {
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const color = png.palette[i];
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if (color.every((c, idx) => c === pixel[idx])) {
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return i + startIndex;
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}
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}
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return null;
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}
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function pngToIIgsBuff(png) {
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let i = 0;
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const buff = Buffer.alloc(png.height * (png.width / 2), 0);
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for (let y = 0; y < png.height; y += 1) {
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for (let x = 0; x < png.width; x += 1, i += 4) {
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const pixel = png.data.slice(i, i + 4);
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const index = findColorIndex(png, pixel);
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const j = y * (png.width / 2) + Math.floor(x / 2);
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if (index > 15) {
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console.warn('; Pixel index greater than 15. Skipping...');
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continue;
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}
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if (x % 2 === 0) {
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buff[j] = 16 * index;
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}
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else {
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buff[j] = buff[j] | index;
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}
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}
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}
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return buff;
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}
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function shiftImage(src) {
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const { width, height, colorType, bitDepth } = src;
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const dst = new PNG({ width, height, colorType, bitDepth });
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PNG.bitblt(src, dst, 1, 0, width - 1, height, 0, 0);
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PNG.bitblt(src, dst, 0, 0, 1, height, width - 1, 0);
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return dst;
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}
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function pngToIIgsBuffRepeat(png) {
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let i = 0;
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const buff = Buffer.alloc(png.height * png.width, 0);
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for (let y = 0; y < png.height; y += 1) {
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for (let x = 0; x < png.width; x += 1, i += 4) {
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const pixel = png.data.slice(i, i + 4);
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const index = findColorIndex(png, pixel);
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const j = y * png.width + Math.floor(x / 2);
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if (index > 15) {
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console.warn('; Pixel index greater than 15. Skipping...');
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continue;
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}
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if (x % 2 === 0) {
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buff[j] = 16 * index;
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}
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else {
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buff[j] = buff[j] | index;
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}
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buff[j + (png.width / 2)] = buff[j];
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}
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}
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return buff;
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}
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function paletteToIIgs(palette) {
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const r = Math.round(palette[0] / 17);
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const g = Math.round(palette[1] / 17);
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const b = Math.round(palette[2] / 17);
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return '0' + r.toString(16).toUpperCase() + g.toString(16).toUpperCase() + b.toString(16).toUpperCase();
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}
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function getArg(argv, arg, fn, defaultValue) {
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for (let i = 0; i < argv.length; i += 1) {
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if (argv[i] === arg) {
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if (fn) {
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return fn(argv[i+1]);
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}
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return true; // REturn true if the argument was found
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}
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}
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return defaultValue;
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}
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async function main(argv) {
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const data = await fs.readFile(argv[0]);
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const png = PNG.sync.read(data);
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startIndex = getArg(argv, '--start-index', x => parseInt(x, 10), 0);
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asTileData = getArg(argv, '--as-tile-data', null, 0);
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transparentColor = getArg(argv, '--transparent-color-index', x => parseInt(x, 10), 0);
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console.info(`; startIndex = ${startIndex}`);
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if (png.colorType !== 3) {
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console.warn('; PNG must be in palette color type');
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return;
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}
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if (png.palette.length > 16) {
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console.warn('; Too many colors. Must be 16 or less');
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return;
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}
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// Dump the palette in IIgs hex format
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console.log('; Palette:');
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const hexCodes = png.palette.map(c => '$' + paletteToIIgs(c));
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console.log(';', hexCodes.join(','));
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// Just convert a paletted PNG to IIgs memory format. We make sute that only a few widths
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// are supported
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let buff = null;
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if (png.width === 512) {
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console.log('; Converting to BG1 format...');
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buff = pngToIIgsBuff(png);
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}
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if (png.width === 256) {
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console.log('; Converting to BG1 format w/repeat...');
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buff = pngToIIgsBuffRepeat(png);
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}
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if (png.width === 328 || png.width == 320) {
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console.log('; Converting to BG0 format...');
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buff = pngToIIgsBuff(png);
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}
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if (buff && argv[1]) {
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if (asTileData) {
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writeToTileDataSource(buff, png.width / 2);
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}
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else {
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console.log(`; Writing to output file ${argv[1]}`);
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await writeBinayOutput(argv[1], buff);
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}
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}
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}
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function writeToTileDataSource(buff, width) {
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console.log('tiledata ENT');
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let count = 0;
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for (let y = 0; ; y += 8) {
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for (let x = 0; x < width; x += 4, count += 1) {
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if (count >= 256) {
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return;
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}
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console.log('; Tile ID ' + count);
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console.log('; From image coordinates ' + (x * 2) + ', ' + y);
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const offset = y * width + x;
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for (dy = 0; dy < 8; dy += 1) {
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const hex0 = buff[offset + dy * width + 0].toString(16).padStart(2, '0');
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const hex1 = buff[offset + dy * width + 1].toString(16).padStart(2, '0');
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const hex2 = buff[offset + dy * width + 2].toString(16).padStart(2, '0');
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const hex3 = buff[offset + dy * width + 3].toString(16).padStart(2, '0');
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console.log(' hex ' + hex0 + hex1 + hex2 + hex3);
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}
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console.log();
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}
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}
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}
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async function writeBinayOutput(filename, buff) {
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// Write a small header. This is useful and avoids triggering a sparse file load
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// bug when the first block of the file on the GS/OS drive is sparse.
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// Put the ASCII text of "GTERAW" in the first 6 bytes
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const header = Buffer.alloc(8);
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header.write('GTERAW', 'latin1');
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// Use the special value $A5A5 to identify no transparency
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if (typeof transparentColor !== 'number') {
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header.writeUInt16LE(0xA5A5);
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} else {
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header.writeUInt16LE(0x1111 * transparentColor, 6);
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}
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await fs.writeFile(filename, Buffer.concat([header, buff]));
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}
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