A tile-based game engine for the Apple IIgs written in 65816 asssembly language
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2021-08-25 09:34:26 -05:00
.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
assets Clear the second background to solid tile 2021-08-17 16:23:55 -05:00
demos Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line 2021-08-25 09:34:26 -05:00
emu Add file information metadata for cadius to use when adding assets to the disk image 2021-07-18 15:11:16 -05:00
macros Consolidate all of the project macros into one folder; merlin32 only takes one macro path on the command line 2021-08-25 09:34:26 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Fully flesh out Script execution implementation 2021-08-25 09:28:53 -05:00
tools Fix indexing error in Tiled export. Solid tiles are no longer marked as masked 2021-08-19 00:47:34 -05:00
.gitignore Sync up 2021-07-29 05:35:09 -05:00
build-image.bat Rotation! 2021-07-24 09:00:52 -05:00
package-lock.json Switch to using exported Tiled project assets 2021-08-14 20:58:37 -05:00
package.json Fix some script names that did not get changed 2021-08-17 09:47:01 -05:00
README.md Initial commit 2016-11-23 22:03:24 -06:00

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language