A tile-based game engine for the Apple IIgs written in 65816 asssembly language
Go to file
2021-11-15 21:23:15 -06:00
.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
demos Add Masked Sprite Tile blitter and fix some minor issues with the macro 2021-11-15 21:23:15 -06:00
emu Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
macros Add Masked Sprite Tile blitter and fix some minor issues with the macro 2021-11-15 21:23:15 -06:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Add Masked Sprite Tile blitter and fix some minor issues with the macro 2021-11-15 21:23:15 -06:00
tools Get masking working with tile map output again 2021-11-15 16:41:01 -06:00
.gitignore Tweak ignore files 2021-08-30 22:13:24 -05:00
README.md

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language