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.. | ||
assets | ||
gen | ||
_FileInformation.txt | ||
App.Main.s | ||
App.s | ||
build-image.bat | ||
package-lock.json | ||
package.json | ||
README.md | ||
SprData.s | ||
SprMask.s | ||
TileStore.s |
A demo the exercises the dirty update capabilities of GTE to provide very fast updates for non-scrolling play fields.
Also, the ability to seamless switch between dirty and scrolling updates to perform screen transitions and the ability to specify a split screen to keep the inventory/status area fixed at the top and the scrolling play field at the bottom.
The active playfield in zelda is 256x176