iigs-game-engine/src/blitter
Lucas Scharenbroich a70412211c Simplify and specialize the even/odd patching
Allows the odd case to be slightly more efficient and the
code is cleaned up by not having to handle both even and odd
alignment cases at multiple points.
2023-03-08 12:49:45 -06:00
..
BG1.s Merge branch 'fixup-rotations' into kfest-2022 2022-07-21 23:35:53 -05:00
BG0.s Move most data storage to separate bank; fix many banking bugs 2022-05-18 21:00:06 -05:00
Blitter.s Functional compiled sprites in demo-5 2023-03-01 13:18:37 -06:00
Horz.s Simplify and specialize the even/odd patching 2023-03-08 12:49:45 -06:00
PEISlammer.s Shadow based rendering working in demo-5 2023-02-27 15:30:56 -06:00
Rotation.s Get vertical rotation scaling going 2022-07-22 16:00:41 -05:00
Scanline.s Add in all linked list operations 2022-09-08 21:51:00 -05:00
SCB.s Fix addressing bug in SCB binding 2022-06-27 00:41:02 -05:00
Template.s Refine the horizontal dispatch 2023-03-07 17:32:46 -06:00
TemplateUtils.s Transition to fixed snippets 2023-03-02 23:24:03 -06:00
Tiles.s Complete Dynamic Tile renderer 2022-06-21 23:13:28 -05:00
TilesBG1.s Work checkpoint 2022-04-29 12:38:04 -05:00
Vert.s Checkpoint with TF4 demo framework 2022-08-11 14:14:25 -05:00