A tile-based game engine for the Apple IIgs written in 65816 asssembly language
Go to file
Lucas Scharenbroich b1c11b09fc Make the test sprite movement a bit more interesting
This results in trails being left on-screen and crashed after
a period of time.  The emulator shows writes going to the
bank 01 I/O space ($01/$Cxxx) and there are occational garbage
words written to the screen.
2021-10-29 00:52:54 -05:00
.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
demos Make the test sprite movement a bit more interesting 2021-10-29 00:52:54 -05:00
emu Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
macros Add rendering path for masked dynamic tiles 2021-10-07 23:54:45 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Expose the ApplyTiles subroutine 2021-10-29 00:52:29 -05:00
tools Do not export BG0 tile descriptors ith the mask bit set if there is only one layer defined 2021-10-26 21:19:37 -05:00
.gitignore Tweak ignore files 2021-08-30 22:13:24 -05:00
README.md Initial commit 2016-11-23 22:03:24 -06:00

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language