A tile-based game engine for the Apple IIgs written in 65816 asssembly language
Go to file
Lucas Scharenbroich b24e5933e0 Add cheezy logo 2021-11-22 21:47:41 -06:00
.github/images Add cheezy logo 2021-11-22 21:47:41 -06:00
.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
demos Use the 'f' key to have the SPRITE_HIDE flag set every other frame for a flashing effect 2021-11-22 13:27:27 -06:00
emu Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
macros Optimize the simple mixed BG0/BG1 handler 2021-11-22 16:56:53 -06:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Remove some dead code 2021-11-22 16:53:47 -06:00
tools Fix mask generation bug; mask was reversed 2021-11-20 11:09:57 -06:00
.gitignore Tweak ignore files 2021-08-30 22:13:24 -05:00
README.md Initial commit 2016-11-23 22:03:24 -06:00

README.md

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language