A tile-based game engine for the Apple IIgs written in 65816 asssembly language
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Lucas Scharenbroich bab57f6e43 Add VSYNC toggle
2021-11-12 11:27:43 -06:00
.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
demos Add VSYNC toggle 2021-11-12 11:27:43 -06:00
emu Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
macros Initial shell of generalize sprite size support; just for marking the dirty tiles 2021-11-11 17:06:38 -06:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Add VSYNC toggle 2021-11-12 11:27:43 -06:00
tools Create and pass options to png2iigs subroutines 2021-11-12 09:05:55 -06:00
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README.md Initial commit 2016-11-23 22:03:24 -06:00

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language