A tile-based game engine for the Apple IIgs written in 65816 asssembly language
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.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
demos Enable non-sprite, solid dynamic tiles 2021-11-12 15:11:29 -06:00
emu Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
macros Initial shell of generalize sprite size support; just for marking the dirty tiles 2021-11-11 17:06:38 -06:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
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iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language