A tile-based game engine for the Apple IIgs written in 65816 asssembly language
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2021-11-20 13:54:19 -06:00
.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
demos Separate updating a sprite's position with updating it's flags 2021-11-20 12:16:03 -06:00
emu Final reorg; all projects build into a unified disk image for testing 2021-08-26 17:15:44 -05:00
macros Fix transposed argument in macro definition; dynamic tile + sprite now working 2021-11-19 13:26:19 -06:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Most of the horizontal flip routines are not needed since the _GetTileAddr function returns the correct tile address. Need to finish auditing other Tile blitters 2021-11-20 13:54:19 -06:00
tools Fix mask generation bug; mask was reversed 2021-11-20 11:09:57 -06:00
.gitignore Tweak ignore files 2021-08-30 22:13:24 -05:00
README.md Initial commit 2016-11-23 22:03:24 -06:00

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language