iigs-game-engine/demos
Lucas Scharenbroich 9021ee4506 WIP of BG1 scanline effects
A static BG1 is stable with BG0 offset values.  A seam in BG1
needs to be closed up by taking into account the BG1XOrigin value
when setting the :shift_value.

Also, several routines were hard-coded for the scanline case.  These
hanges need to be reverted and properly parametereized.
2023-03-10 15:50:42 -06:00
..
chrisv Final clean up 2022-08-27 19:51:31 -05:00
fatdog Misc updates of local work 2022-06-09 07:41:03 -05:00
fatdog-rpg Misc updates of local work 2022-06-09 07:41:03 -05:00
kfest-2022 WIP of BG1 scanline effects 2023-03-10 15:50:42 -06:00
pacman Misc updates of local work 2022-06-09 07:41:03 -05:00
shell Update some demos to match new behaviors 2023-03-06 14:39:38 -06:00
smb Misc updates of local work 2022-06-09 07:41:03 -05:00
sprites Fix arcs to Render 2022-07-22 16:01:19 -05:00
tf4 Commit TF4 demo changes 2022-08-16 19:48:26 -05:00
tool Expose the ability to select which rendering order to use for sprites 2023-03-09 00:23:12 -06:00
zelda Update old demos to current APIs 2022-07-21 22:56:32 -05:00