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225 lines
10 KiB
ArmAsm
225 lines
10 KiB
ArmAsm
; Template and utility function for a single line of the GTE blitter. This is a memory
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; hog. Because, potentially, all of the registers (X, Y, D, SP, B) are in use, we only
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; have the P-register and PC for flow control. A lot of the code is replicated so that
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; different piece of code run at different address so that JMP instruction can be used
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; for flow control.
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;
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; Any JMP instruction with an address of $20XX will have its low byte set when the
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; scroll position of screen is set. If the scroll position is set, repeately calling
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; the blitter will refresh the screen each time without re-applying all of the patches
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; that depend on the scroll position.
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;
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; When called
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; * Interrupts are off
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; * Bank address is set to background 1
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; * Direct Page is set to the data field
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; + First 256 bytes are pointers to background 1 mask data
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; + Next 2048 bytes are dynamic tile data
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; * Bank 00 read
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; * Bank 01 write
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;
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; Each line takes up 8kb and is aligned to a multiple of $2000
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; NOTE: Each line may only need 4kb -- space requirements driven by snippet complexity
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;
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; Each 3-byte sequence in the code field is one of
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;
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; PEA $0000 => F4 00 00 = %1111 0100
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; LDA 00 / PHA => A5 00 48 = %1010 0101
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; LDA 00,x / PHA => B5 00 48 = %1011 0101
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; LDA (00),y / PHA => B1 00 48 = %1011 0001
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; LDA 00,s / PHA => A3 00 48 = %1010 0011
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; JMP 0000 => 4C 00 00 = %0100 1100
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;
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; Only the JMP opcode is less than $80 and all of the others perform their work inline,
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; so this gives us a fast test to help extract only the high or low byte of each word
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;
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; So, before diving into the code, just how fast is it? The architecture of GTE allows simple
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; things to be fast and complex things to not be slow. That is, the developer has a lot
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; of control over the time taken to render the full screen based on how complex it can be.
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;
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; That said, I'll cover three cases, ranging from the simple (a single background) to the
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; complex (2 backgrounds, 50% mixed). The even- and odd-aligned cases are also broken out.
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;
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; Simple case; all elements of the code field are PEA instructions
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;
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; Even:
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; - Start at entry_3, 8 cycles to jump into the code field
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; - 80 PEA instructions + one JMP = 403 cycles
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; - BRA and JMP = 6 cycles
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; - Final JMP to next line = 3 cycles
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; -- total of 420 cycles / line of which 400 were spent doing necessary instructions
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; -- theoretically almost 30 fps
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;
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; Odd:
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; - Start at entry_3, 17 cycles to get to r_is_pea. If a second background is never used,
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; this template could be specialized and reduce this overhead to 11 cycles.
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; - 15 cycles to push the 8-bit right edge
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; - 78 PEA instructions + one JMP = 393 cycles
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; - 50% JMP to odd_exit = 1.5 cycles, amortized
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; - 24 cycles to push the 8-bit left edge
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; - Final JMP to next line = 3 cycles
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; -- total 453.5 cycles / line
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; -- theoretically 27.5 fps
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;
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; Complex; 25% of code-field is PEA, 25% is LDA (00),y / PHA, and 50% is mixed
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;
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; Even:
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; - Start at entry_3, 8 cycles to jump into the code field
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; - Code Field
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; - 20 PEA instruction = 100 cycles
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; - 20 LDA (00),y / PHA = 240 cycles
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; - 20 JMP / Fast Path = 1040 cycles
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; - JMP loop = 3 cycles
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; - BRA and JMP = 6 cycles
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; - Final JMP to next line = 3 cycles
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; -- total of 1,517 cycles / line of which 700 were spent doing necessary instructions
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; -- theoretically about 8 fps
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;
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; Odd:
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MX %00
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entry_1 ldx #0000 ; patch with the address of the direct page tiles. Fixed.
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entry_2 ldy #0000 ; patch with the address of the line in the second layer. Set when BG1 scroll position changes.
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entry_3 lda #0000 ; patch with the address of the right edge of the line. Set when origin position changes.
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tcs
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entry_jmp jmp $2000
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dfb 00 ; if the screen is odd-aligned, then the opcode is set to
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; ; $AF to convert to a LDA long instruction. This puts the
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; ; first two bytes of the instruction field in the accumulator
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; ; and falls through to the next instruction.
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;
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; ; We structure the line so that the entry point only needs to
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; ; update the low-byte of the address, the means it takes only
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; ; an amortized 4-cycles per line to set the entry pointbra
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right_odd bit #$000B ; Check the bottom nibble to quickly identify a PEA instruction
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beq r_is_pea ; This costs 6 cycles in the fast-path
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bit #$0040 ; Check bit 6 to distinguish between JMP and all of the LDA variants
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bne r_is_jmp
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stal r_lda_patch+1 ; Original word is still in the accumulator. Execute it. We inline
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r_lda_patch dfb 00,00 ; this here to avoid needing a BRA instruction back. So the fast-path
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; ; gets a 1-cycle penalty, but we save 3 cycles here.
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r_is_pea xba ; fast code for PEA
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sep #$30
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pha
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rep #$30
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jmp $2003 ; unconditionally jump into the "next" instruction in the
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; ; code field. This is OK, even if the entry point was the
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; ; last instruction, because there is a JMP at the end of
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; ; the code field, so the code will simply jump to that
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; ; instruction directly.
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; ;
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; ; As with the original entry point, because all of the
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; ; code field is page-aligned, only the low byte needs to
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; ; be updated when the scroll position changes
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r_is_jmp sep #$41 ; Set the C and V flags which tells a snippet to push only the low byte
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ldal entry_jmp+1
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stal r_jmp_patch+1
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r_jmp_patch dfb $4C,$00,$00 ; Jump back to address in entry_jmp (this takes 16 cycles, is there a better way?)
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; This is the spot that needs to be page-aligned. In addition to simplifying the entry address
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; and only needing to update a byte instad of a word, because the code breaks out of the
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; code field with a BRA instruction, we keep everything within a page to avoid the 1-cycle
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; page-crossing penalty of the branch.
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jmp odd_exit ; +0 Alternate exit point depending on whether the left edge is
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jmp even_exit ; +3 odd-aligned
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loop lup 82 ; +6 Set up 82 PEA instructions, which is 328 pixels and consumes 246 bytes
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pea $0000 ; This is 41 8x8 tiles in width. Need to have N+1 tiles for screen overlap
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--^
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jmp loop ; +252 Ensure execution continues to loop around
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jmp even_exit ; +255
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odd_exit lda #0000 ; This operand field is *always* used to hold the original 2 bytes of the code field
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; ; that are replaced by the needed BRA instruction to exit the code field. When the
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; ; left edge is odd-aligned, we are able to immediately load the value and perform
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; ; similar logic to the right_odd code path above
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left_odd bit #$000B
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beq l_is_pea
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bit #$0040
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bne l_is_jmp
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stal l_lda_patch+1
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l_lda_patch dfb 00,00
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l_is_pea xba
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sep #$30
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pha
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rep #$30
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bra even_exit
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l_is_jmp sep #$01 ; Set the C flag (V is always cleared at this point) which tells a snippet to push only the high byte
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ldal entry_jmp+1
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stal l_jmp_patch+1
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l_jmp_patch dfb $4C,$00,$00 ; Jump back to address in entry_jmp (this takes 13 cycles, is there a better way?)
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even_exit jmp $0000 ; Jump to the next line. We set up the blitter to do 8 or 16 lines at a time
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; ; before restoring the machine state and re-enabling interrupts. This makes
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; ; the blitter interrupt friendly to allow things like music player to continue
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; ; to function.
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;
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; ; When it's time to exit, the next_entry address points to an alternate exit point
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; These are the special code snippets -- there is a 1:1 relationship between each snippet space
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; and a 3-byte entry in the code field. Thus, each snippet has a hard-coded JMP to return to
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; the next code field location
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;
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; The snippet is required to handle the odd-alignment in-line; there is no facility for
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; patching or intercepting these values due to their complexity. The only requirements
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; are:
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;
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; 1. Carry Clear -> 16-bit write and return to the next code field operand
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; 2. Carry Set
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; a. Overflow set -> Low 8-bit write and return to the next code field operand
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; b. Overflow clear -> High 8-bit write and exit the line
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; c. Always clear the Carry flags. It's actually OK to leave the overflow bit in
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; its passed state, because having the carry bit clear prevent evaluation of
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; the V bit.
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;
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; Snippet Samples:
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;
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; Standard Two-level Mix (27 bytes)
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;
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; Optimal = 18 cycles (LDA/AND/ORA/PHA)
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; 16-bit write = 23 cycles
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; 8-bit low = 35 cycles
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; 8-bit high = 36 cycles
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;
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; start lda (00),y
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; and #MASK
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; ora #DATA ; 14 cycles to load the data
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; bcs 8_bit
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; pha
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; out jmp next ; Fast-path completes in 9 additional cycles
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; 8_bit sep #$30 ; Switch to 8 bit mode
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; bvs r_edge ; Need to switch if doing the left edge
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; xba
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; r_edge pha ; push the value
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; rep #$31 ; put back into 16-bit mode and clear the carry bit, as required
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; bvs out ; jmp out and continue if this is the right edge
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; jmp even_exit ; exit the line otherwise
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; ;
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; ; The slow paths have 21 and 22 cycles for the right and left
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; ; odd-aligned cases respectively.
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snippets ds 32*82
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