iigs-game-engine/demos/sprites/App.s
2021-10-13 15:13:52 -05:00

26 lines
782 B
ArmAsm

; IIgs Sprite Testbed
TYP $B3 ; S16 file
DSK GTETestSprites
XPL
; Segment #1 -- Main execution block
ASM App.Main.s
DS 0 ; Number of bytes of 0's to add at the end of the Segment
KND #$1100 ; Type and Attributes ($11=Static+Bank Relative,$00=Code)
ALI None ; Boundary Alignment (None)
SNA Main
; Segment #2 -- Core GTE Code
ASM ..\..\src\Core.s
SNA Core
; Segment #3 -- 64KB Tile Memory
ASM gen\App.TileSet.s
DS 0
KND #$1001 ; Type and Attributes ($11=Static+Bank Relative,$01=Data)
SNA Tiles