mirror of
https://github.com/lscharen/iigs-game-engine.git
synced 2025-01-11 20:30:14 +00:00
A demo the exercises the dirty update capabilities of GTE to provide very fast updates for non-scrolling play fields.
Also, the ability to seamless switch between dirty and scrolling updates to perform screen transitions and the ability to specify a split screen to keep the inventory/status area fixed at the top and the scrolling play field at the bottom.
The active playfield in zelda is 256x176