iigs-game-engine/src/blitter
Lucas Scharenbroich e378dc6e26 Checkpoint with TF4 demo framework 2022-08-11 14:14:25 -05:00
..
BG0.s Move most data storage to separate bank; fix many banking bugs 2022-05-18 21:00:06 -05:00
BG1.s Merge branch 'fixup-rotations' into kfest-2022 2022-07-21 23:35:53 -05:00
Blitter.s Two layer demos 2022-07-16 15:22:23 -05:00
Horz.s Checkpoint with TF4 demo framework 2022-08-11 14:14:25 -05:00
PEISlammer.s Move most data storage to separate bank; fix many banking bugs 2022-05-18 21:00:06 -05:00
Rotation.s Get vertical rotation scaling going 2022-07-22 16:00:41 -05:00
SCB.s Fix addressing bug in SCB binding 2022-06-27 00:41:02 -05:00
Scanline.s Checkpoint with TF4 demo framework 2022-08-11 14:14:25 -05:00
Template.s Checkpoint 2022-08-01 21:46:00 -05:00
TemplateUtils.s Checkpoint 2022-08-01 21:46:00 -05:00
TileProcs.s Remove dead code and implement Slow tile renderers in terms of the Fast once to avoid code bloat 2022-06-21 13:33:17 -05:00
Tiles.s Complete Dynamic Tile renderer 2022-06-21 23:13:28 -05:00
Tiles00000.s Restore BG1 rotation code 2022-07-12 21:03:30 -05:00
Tiles00001.s Checkpoint of final tile proc reorg for generalize new infrastructure for different engine modes 2022-06-20 15:55:09 -05:00
Tiles00010.s Most of the horizontal flip routines are not needed since the _GetTileAddr function returns the correct tile address. Need to finish auditing other Tile blitters 2021-11-20 13:54:19 -06:00
Tiles00011.s Add in new variants for sprite and priority tiles 2021-11-19 15:07:43 -06:00
Tiles01000.s Rename tile blitters to match internal bit fields and add in the solid prioity blitter 2021-11-12 09:07:51 -06:00
Tiles01001.s Rename tile blitters to match internal bit fields and add in the solid prioity blitter 2021-11-12 09:07:51 -06:00
Tiles01010.s Rename tile blitters to match internal bit fields and add in the solid prioity blitter 2021-11-12 09:07:51 -06:00
Tiles10000.s Another checkpoint; converging on the working implementation 2022-05-31 08:43:26 -05:00
Tiles10001.s Add dynamic rendering functions 2022-06-21 15:28:58 -05:00
Tiles10010.s Simplify all of the remaining tile blitters 2021-11-20 13:58:24 -06:00
Tiles10011.s Fix several bugs; biggest one in the SpriteStamp routine 2022-05-31 22:53:33 -05:00
Tiles11000.s Simplify all of the remaining tile blitters 2021-11-20 13:58:24 -06:00
Tiles11001.s Fix several bugs; biggest one in the SpriteStamp routine 2022-05-31 22:53:33 -05:00
Tiles11010.s Simplify all of the remaining tile blitters 2021-11-20 13:58:24 -06:00
Tiles11011.s Two layer demos 2022-07-16 15:22:23 -05:00
TilesBG1.s Work checkpoint 2022-04-29 12:38:04 -05:00
Vert.s Checkpoint with TF4 demo framework 2022-08-11 14:14:25 -05:00