A tile-based game engine for the Apple IIgs written in 65816 asssembly language
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.vscode Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
archive Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
assets Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
emu Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
macros More parts of the render pipeline in place 2021-07-09 14:18:49 -05:00
ref Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
src Very simple asset pipeline to transform PNG impage into raw binary files to load in the engine 2021-07-16 13:09:16 -05:00
tools Very simple asset pipeline to transform PNG impage into raw binary files to load in the engine 2021-07-16 13:09:16 -05:00
build-image.bat Very simple asset pipeline to transform PNG impage into raw binary files to load in the engine 2021-07-16 13:09:16 -05:00
package-lock.json Very simple asset pipeline to transform PNG impage into raw binary files to load in the engine 2021-07-16 13:09:16 -05:00
package.json Very simple asset pipeline to transform PNG impage into raw binary files to load in the engine 2021-07-16 13:09:16 -05:00
README.md Initial commit 2016-11-23 22:03:24 -06:00

iigs-game-engine

A tile-based game engine for the Apple IIgs written in 65816 asssembly language