iigs-sprite-compiler/SpriteCompiler/AI/DepthFirstSearch.cs

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namespace SpriteCompiler.AI
{
using Queue;
public class DepthFirstSearch<A, S, T, C> : AbstractStateSpaceSearch<A, S, T, C>
where T : ISearchNode<A, S, T, C>
where C : ICost<C>, new()
{
public DepthFirstSearch(ISearchStrategy<A, S, T, C> strategy)
: base(strategy, () => new LIFO<T>())
{
}
}
}