mirror of
https://github.com/lscharen/iigs-sprite-compiler.git
synced 2024-12-22 07:30:11 +00:00
91 lines
2.7 KiB
C#
91 lines
2.7 KiB
C#
|
namespace SpriteCompiler.Problem
|
|||
|
{
|
|||
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
|
|||
|
public class SpriteGeneratorState
|
|||
|
{
|
|||
|
public SpriteGeneratorState()
|
|||
|
: this(new SpriteByte[0])
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
public SpriteGeneratorState(byte[] data)
|
|||
|
: this(data.Select((x, i) => new SpriteByte(x, (ushort)i)))
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
public SpriteGeneratorState(IEnumerable<SpriteByte> bytes)
|
|||
|
{
|
|||
|
Bytes = bytes.ToList();
|
|||
|
|
|||
|
// Initialize the CPU state
|
|||
|
A = Register.INITIAL_OFFSET; // the address to draw the sprite is passed in, this is a run-time value
|
|||
|
|
|||
|
X = Register.UNINITIALIZED; // the other registered are also undefined
|
|||
|
Y = Register.UNINITIALIZED;
|
|||
|
D = Register.UNINITIALIZED;
|
|||
|
S = Register.UNINITIALIZED;
|
|||
|
|
|||
|
P = 0x30; // Start in native mode (16 bit A/X/Y) with the carry clear
|
|||
|
}
|
|||
|
|
|||
|
private SpriteGeneratorState(SpriteGeneratorState other)
|
|||
|
{
|
|||
|
Bytes = new List<SpriteByte>(other.Bytes);
|
|||
|
A = other.A;
|
|||
|
X = other.X;
|
|||
|
Y = other.Y;
|
|||
|
D = other.D;
|
|||
|
S = other.S;
|
|||
|
P = other.P;
|
|||
|
}
|
|||
|
|
|||
|
public void RemoveWord(ushort offset)
|
|||
|
{
|
|||
|
var total = Bytes.RemoveAll(x => x.Offset == offset || x.Offset == (offset + 1));
|
|||
|
if (total != 2)
|
|||
|
{
|
|||
|
throw new ArgumentException(string.Format("Cannot remove word at {0}", offset));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void RemoveByte(ushort offset)
|
|||
|
{
|
|||
|
var total = Bytes.RemoveAll(x => x.Offset == offset);
|
|||
|
if (total != 1)
|
|||
|
{
|
|||
|
throw new ArgumentException(string.Format("Cannot remove byte at {0}", offset));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public SpriteGeneratorState Clone(Action<SpriteGeneratorState> f = null)
|
|||
|
{
|
|||
|
var other = new SpriteGeneratorState(this);
|
|||
|
|
|||
|
if (f != null)
|
|||
|
{
|
|||
|
f(other);
|
|||
|
}
|
|||
|
|
|||
|
return other;
|
|||
|
}
|
|||
|
|
|||
|
public List<SpriteByte> Bytes { get; private set; }
|
|||
|
public bool IsEmpty { get { return Bytes.Count == 0; } }
|
|||
|
|
|||
|
public bool LongA { get { return (P & 0x10) == 0x10; } }
|
|||
|
public bool LongI { get { return (P & 0x20) == 0x20; } }
|
|||
|
|
|||
|
// Maintain the state of the execution
|
|||
|
public Register A { get; set; } // Nullable because unknown values can be passed through the accumulator
|
|||
|
public Register X { get; set; }
|
|||
|
public Register Y { get; set; }
|
|||
|
public Register D { get; set; }
|
|||
|
public Register S { get; set; } // S is always an offset, not a literal number
|
|||
|
|
|||
|
public byte P { get; set; }
|
|||
|
}
|
|||
|
}
|