iigs-sprite-compiler/SpriteCompiler/AI/ISearchNode.cs

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namespace SpriteCompiler.AI
{
using System;
/// <summary>
///
/// </summary>
/// <typeparam name="A">Action on a node</typeparam>
/// <typeparam name="S">State of the search</typeparam>
/// <typeparam name="T">Type of the parent</typeparam>
/// <typeparam name="C">Cost type</typeparam>
public interface ISearchNode<A, S, T, C> where C : IComparable<C>
{
A Action { get; set; }
C StepCost { get; set; }
C PathCost { get; }
int Depth { get; }
S State { get; }
T Parent { get; }
}
}