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https://github.com/lscharen/iigs-sprite-compiler.git
synced 2024-12-30 10:30:11 +00:00
Add more tests and allow images to be loaded from the comomand line
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4861c84279
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@ -53,7 +53,7 @@ namespace SpriteCompiler.Problem
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public override string ToString()
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{
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return (offset == 0) ? "TSC" : ("ADC #" + offset.ToString() + " / TSC");
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return (offset == 0) ? "TCS" : ("ADC #" + offset.ToString() + " / TCS");
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}
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public override string Emit()
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@ -7,6 +7,24 @@
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using System.Drawing;
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using System.Linq;
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public static class ExtensionMethods
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{
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public static void Dump(this int[,] array)
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{
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var rows = array.GetLength(1);
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var cols = array.GetLength(0);
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for (int r = 0; r < rows; r++)
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{
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for (int c = 0; c < cols; c++)
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{
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Console.Write(array[c, r].ToString("X1"));
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}
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Console.Write(Environment.NewLine);
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}
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}
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}
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public class ApplicationArguments
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{
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public List<string> Data { get; set; }
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@ -27,23 +45,49 @@
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static void Main(string[] args)
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{
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IEnumerable<SpriteByte> data = null;
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var data = new List<byte>();
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var mask = new List<byte>();
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var filename = (string)null;
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Color? maskColor = null;
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var sprite = new List<SpriteByte>();
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try
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{
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data = args.Select((s, i) => new SpriteByte(Convert.ToByte(s, 16), (ushort)i));
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}
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catch (FormatException e)
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{
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// If there is only one or two arguments, them marybe the user passed in a file
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if (args.Length <= 2)
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var p = new FluentCommandLineParser();
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p.Setup<List<string>>('d', "data")
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.Callback(_ => data = _.Select(s => Convert.ToByte(s, 16)).ToList());
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p.Setup<List<string>>('m', "mask")
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.Callback(_ => data = _.Select(s => Convert.ToByte(s, 16)).ToList());
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p.Setup<string>('i', "image")
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.Callback(_ => filename = _);
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p.Setup<string>("bg-color")
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.Callback(_ => maskColor = Color.FromArgb(0xFF, Color.FromArgb(Convert.ToInt32(_, 16))));
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p.Parse(args);
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Console.WriteLine("Manual data has " + data.Count + " bytes");
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Console.WriteLine("Manual mask has " + mask.Count + " bytes");
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Console.WriteLine("Input filename is " + filename);
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Console.WriteLine("Image mask color is " + (maskColor.HasValue ? maskColor.ToString() : "(none)"));
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if (!String.IsNullOrEmpty(filename))
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{
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var palette = new Dictionary<Color, int>();
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int nextIndex = 1;
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// Convert the image / mask to a paletted image
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var bitmap = new Bitmap(args[0]);
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int[,] buffer = new int[bitmap.Width, bitmap.Height];
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var bitmap = new Bitmap(filename);
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int[,] data_buffer = new int[bitmap.Width, bitmap.Height];
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int[,] mask_buffer = new int[bitmap.Width, bitmap.Height];
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Console.WriteLine(String.Format(" Image is {0} x {1}", bitmap.Width, bitmap.Height));
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if (maskColor.HasValue)
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{
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palette[maskColor.Value] = 0;
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}
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for (int r = 0; r < bitmap.Height; r++)
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{
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@ -60,51 +104,60 @@
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palette[rgb] = nextIndex++;
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}
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buffer[w, r] = palette[rgb];
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data_buffer[w, r] = palette[rgb];
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if (maskColor.HasValue)
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{
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if (rgb.Equals(maskColor.Value))
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{
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data_buffer[w, r] = 0x0;
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mask_buffer[w, r] = 0xF;
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}
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else
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{
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data_buffer[w, r] = palette[rgb];
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mask_buffer[w, r] = 0x0;
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}
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}
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else
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{
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data_buffer[w, r] = palette[rgb];
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}
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}
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}
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// Pair up pixles to build bytes
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var sprite = new List<SpriteByte>();
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data_buffer.Dump();
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Console.WriteLine();
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mask_buffer.Dump();
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// Pair up pixels to build bytes
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for (int r = 0; r < bitmap.Height; r++)
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{
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for (int w = 0; w < bitmap.Width; w += 2)
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{
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sprite.Add(new SpriteByte((byte)((buffer[w, r] << 4) + buffer[w + 1, r]), (ushort)(r * 160 + (w / 2))));
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}
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}
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var mask_byte = (byte)((mask_buffer[w, r] << 4) + mask_buffer[w + 1, r]);
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var data_byte = (byte)((data_buffer[w, r] << 4) + data_buffer[w + 1, r]);
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var offset = (ushort)(r * 160 + (w / 2));
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data = sprite;
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}
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}
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/*
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return;
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var p = new FluentCommandLineParser<ApplicationArguments>();
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// specify which property the value will be assigned too.
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p.Setup<List<string>>(arg => arg.Data)
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.As('d', "data") // define the short and long option name
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.Required() // using the standard fluent Api to declare this Option as required.
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.Callback(d => d.Select(s => Convert.ToByte(s, 16)).ToArray());
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p.Setup<List<string>>(arg => arg.Mask)
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.As('m', "mask");
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var result = p.Parse(args);
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if (!result.HasErrors)
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// Skip fully transparent bytes
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if (mask_byte == 0xFF)
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{
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*/
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continue;
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}
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Console.WriteLine(String.Format("Adding ({0:X2}, {1:X2}, {2})", data_byte, mask_byte, offset));
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sprite.Add(new SpriteByte(data_byte, mask_byte, offset));
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}
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}
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}
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var problem = SpriteGeneratorSearchProblem.CreateSearchProblem();
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var search = SpriteGeneratorSearchProblem.Create();
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var solution = search.Search(problem, new SpriteGeneratorState(data));
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var solution = search.Search(problem, new SpriteGeneratorState(sprite));
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WriteOutSolution(solution);
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//}
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}
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}
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}
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BIN
SpriteCompiler/Samples/Mario_000.png
Normal file
BIN
SpriteCompiler/Samples/Mario_000.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 361 B |
BIN
SpriteCompiler/Samples/SpriteX1_000.png
Normal file
BIN
SpriteCompiler/Samples/SpriteX1_000.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 626 B |
@ -94,6 +94,8 @@
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<Content Include="Samples\Mario_000.png" />
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<Content Include="Samples\SpriteX1_000.png" />
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<Content Include="Samples\SpriteX2_000.gif" />
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<Content Include="Samples\SpriteX2_001.gif" />
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</ItemGroup>
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