using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SpriteCompiler.Problem { /// /// A set of code sequences that can be used to generate sprites /// public abstract class CodeSequence { protected CodeSequence(int cycles) { CycleCount = cycles; } // Number of cycles that this code snippets takes to execute public int CycleCount { get; private set; } // Function to generate a new state based on the code's operation public abstract SpriteGeneratorState Apply(SpriteGeneratorState state); // Helper function for ToString implementations protected string FormatLine(string label, string opcode, string operand, string comment) { return String.Format("{0}\t{1}\t{2}\t; {3}"); } } public sealed class MOVE_STACK : CodeSequence { private readonly int offset; public MOVE_STACK(int offset) : base(offset == 0 ? 2 : 5) { this.offset = offset; } public override SpriteGeneratorState Apply(SpriteGeneratorState state) { return state.Clone(_ => { _.A = _.A.Add(offset); _.S = _.A; }); } public override string ToString() { if (offset == 0) { return FormatLine("", "TCS", "", "2 cycles"); } else { return String.Join("\n", FormatLine("", "ADC", "#" + offset.ToString(), "3 cycles"), FormatLine("", "TCS", "", "2 cycles") ); } } } public sealed class SHORT_M : CodeSequence { public SHORT_M() : base(3) { } public override SpriteGeneratorState Apply(SpriteGeneratorState state) { return state.Clone(_ => _.P |= 0x10); } public override string ToString() { return FormatLine("", "SEP", "#$10", "3 cycles"); } } public sealed class LONG_M : CodeSequence { public LONG_M() : base(3) { } public override SpriteGeneratorState Apply(SpriteGeneratorState state) { return state.Clone(_ => _.P &= 0xEF); } public override string ToString() { return FormatLine("", "REP", "#$10", "3 cycles"); } } public sealed class STACK_REL_8_BIT_IMMEDIATE_STORE : CodeSequence { private readonly byte value; private readonly byte offset; public STACK_REL_8_BIT_IMMEDIATE_STORE(byte value, byte offset) : base(6) { this.value = value; this.offset = offset; } public override SpriteGeneratorState Apply(SpriteGeneratorState state) { return state.Clone(_ => { _.A = _.A.LoadConstant((_.A.Value & 0xFF00) | value); _.RemoveByte((ushort)(offset + _.S.Value)); }); } public override string ToString() { return String.Join("\n", FormatLine("", "LDA", "#$" + value.ToString("X2"), "2 cycles"), FormatLine("", "STA", offset.ToString("X2") + ",s", "4 cycles") ); } } }