iigs-sprite-compiler/SpriteCompiler.Test/Tests.cs
2016-12-08 21:59:46 -06:00

147 lines
4.5 KiB
C#

using System;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using SpriteCompiler.Problem;
using SpriteCompiler.AI;
using System.Diagnostics;
using System.Collections.Generic;
namespace SpriteCompiler.Test
{
[TestClass]
public class Tests
{
[TestMethod]
public void TestEmptySprite()
{
// Arrange
var problem = SpriteGeneratorSearchProblem.CreateSearchProblem();
var search = SpriteGeneratorSearchProblem.Create();
// Act : solve the problem
var solution = search.Search(problem, new SpriteGeneratorState());
// Assert : The initial state IS the goal state
Assert.AreEqual(1, solution.Count());
}
[TestMethod]
public void TestSingleByteSprite()
{
Trace.WriteLine("Testing a sprite with just one byte");
// Arrange
var problem = SpriteGeneratorSearchProblem.CreateSearchProblem();
var search = SpriteGeneratorSearchProblem.Create();
// Act : solve the problem
var solution = search.Search(problem, SpriteGeneratorState.Init(new byte[] { 0xAA }));
// Assert
//
// The fastest way to draw a single byte at the current location should be
//
// TCS
// SHORT A
// LDA #$AA
// STA 0,s
// LONG A = 14 cycles
// Write out the solution
WriteOutSolution(solution);
Assert.AreEqual(5, solution.Count());
Assert.AreEqual(14, (int)solution.Last().PathCost);
}
[TestMethod]
public void TestSingleWordSprite()
{
// Arrange
var problem = SpriteGeneratorSearchProblem.CreateSearchProblem();
var search = SpriteGeneratorSearchProblem.Create();
// Act : solve the problem
var solution = search.Search(problem, SpriteGeneratorState.Init(new byte[] { 0xAA, 0x55 }));
// Assert
//
// The fastest way to draw a single word at the current location should be
//
// TCS
// LDA #$55AA
// STA 0,s = 10 cycles
// Write out the solution
WriteOutSolution(solution);
Assert.AreEqual(3, solution.Count());
Assert.AreEqual(10, (int)solution.Last().PathCost);
}
[TestMethod]
public void TestOverlappingWrite()
{
// Arrange
var problem = SpriteGeneratorSearchProblem.CreateSearchProblem();
var search = SpriteGeneratorSearchProblem.Create();
// Act : solve the problem
var solution = search.Search(problem, SpriteGeneratorState.Init(new byte[] { 0x11, 0x22, 0x22 }));
// Assert
//
// Solution should be 18 cycles
//
// TCS
// LDA #$2211
// STA 0,s
// LDA #$2222
// STA 1,s = 18 cycles
// Write out the solution
WriteOutSolution(solution);
Assert.AreEqual(18, (int)solution.Last().PathCost);
}
[TestMethod]
public void TestConsecutiveWordSprite()
{
// Arrange
var problem = SpriteGeneratorSearchProblem.CreateSearchProblem();
var search = SpriteGeneratorSearchProblem.Create();
// Act : solve the problem
var solution = search.Search(problem, SpriteGeneratorState.Init(new byte[] { 0xAA, 0x55, 0x11, 0x22, 0x33, 0x44, 0x55, 0x66 }));
// Assert
//
// The fastest way to draw a consecutive workds hould be
//
// ADC #7
// TCS
// PEA $6655
// PEA $4433
// PEA $2211
// PEA $55AA = 25 cycles
// Write out the solution
WriteOutSolution(solution);
Assert.AreEqual(6, solution.Count());
Assert.AreEqual(25, (int)solution.Last().PathCost);
}
private void WriteOutSolution(IEnumerable<SpriteGeneratorSearchNode> solution)
{
foreach (var step in solution.Skip(1))
{
Trace.WriteLine(step.Action.ToString());
}
Trace.WriteLine(string.Format("; Total Cost = {0} cycles", (int)solution.Last().PathCost));
}
}
}