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https://github.com/lscharen/iigs-sprite-compiler.git
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52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
namespace SpriteCompiler.AI
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{
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using System.Collections.Generic;
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using System.Linq;
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/// <summary>
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/// Depth-first search with a cutoff
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/// </summary>
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public class DepthLimitedSearch<A, S, T, C> : DepthFirstSearch<A, S, T, C>
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where T : ISearchNode<A, S, T, C>
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where C : ICost<C>, new()
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{
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protected readonly INodeLimiter<T, C> limit;
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public DepthLimitedSearch(ISearchStrategy<A, S, T, C> strategy, INodeLimiter<T, C> limit)
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: base(strategy)
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{
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this.limit = limit;
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}
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public override IEnumerable<T> Search(ISearchProblem<A, S, C> problem, S initialState)
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{
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// Save the old node expander
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var oldExpander = strategy.Expander;
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// Wrap the expander with a depth-limied expanded in order to
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// terminate the search
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var expander = new DepthLimitedNodeExpander<A, S, T, C>(oldExpander, limit);
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strategy.Expander = expander;
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// Run the search
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var solution = base.Search(problem, initialState);
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// Restore the old expander
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strategy.Expander = oldExpander;
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// Check to see we failed and if the reason for failing was not reaching the cutoff depth.
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if (!solution.Any() && expander.CutoffOccured)
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{
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return null;
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}
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return solution;
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}
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public bool IsCutoff(IEnumerable<T> result)
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{
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return result == null;
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}
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}
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}
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