iigs-sprite-compiler/SpriteCompiler/AI/INodeExpander.cs

20 lines
657 B
C#

namespace SpriteCompiler.AI
{
using System;
using System.Collections.Generic;
/// <summary>
/// The NodeExpander class encapsulates a strategy of how the expand one state
/// into its successor states.In the simplest case, a node's state is expanded
/// using a problem-specific sucessor function, new search nodes are created and
/// the list is returned.
/// </summary>
public interface INodeExpander<A, S, T, C>
where T : ISearchNode<A, S, T, C>
where C : IComparable<C>
{
IEnumerable<T> Expand(ISearchProblem<A, S, C> problem, T node);
T CreateNode(T parent, S state);
}
}