iigs-sprite-compiler/SpriteCompiler/AI/BestFirstSearch.cs

16 lines
386 B
C#

namespace SpriteCompiler.AI
{
using Queue;
using System;
public class BestFirstSearch<A, S, T, C> : AbstractStateSpaceSearch<A, S, T, C>
where T : ISearchNode<A, S, T, C>
where C : ICost<C>
{
public BestFirstSearch(ISearchStrategy<A, S, T, C> strategy, Func<IQueue<T>> fringe)
: base(strategy, fringe)
{
}
}
}