itty-bitty-vtty/vt100.screen.S
2022-01-29 11:56:15 -05:00

831 lines
9.5 KiB
ArmAsm

lst off
rel
xc
xc
use vt.equ
use apple2gs.equ
mx %11
* x 0-79
* y 0-23
* DECMT 0-22
* DECMB 1-23
*
* cursor_base - pointer to current line
* cursor_offset - index into current line
* cursor_saved_char - saved character under the cursor
* cursor_state - $80 = disabled, $40 = on
update_sgr ent
stz draw_inverse
lda SGR
beq :rts
lda #$80
sta draw_inverse
:rts rts
text
dw $0400
dw $0480
dw $0500
dw $0580
dw $0600
dw $0680
dw $0700
dw $0780
dw $0428
dw $04a8
dw $0528
dw $05a8
dw $0628
dw $06a8
dw $0728
dw $07a8
dw $0450
dw $04d0
dw $0550
dw $05d0
dw $0650
dw $06d0
dw $0750
dw $07d0
disable_cursor ent
mx %11
php
sei
bit cursor_state
bmi :rts
bvc :80
lda cursor_saved_char
ldy cursor_offset
sta [cursor_base],y
:80 lda #$80
tsb cursor_state
:rts plp
rts
enable_cursor ent
mx %11
php
sei
bit cursor_state
bpl :rts
bvc :80
* option for inverted cursor?
ldy cursor_offset
lda [cursor_base],y
sta cursor_saved_char
lda cursor_char
sta [cursor_base],y
:80 lda #$80
trb cursor_state
:rts plp
rts
cursor_vector ent
jml cursor_int
NumInts equ $e01d67
cursor_int
* cursor interrupt - blink the cursor.
mx %11
phb
phd
phk
plb
* check if CDA active.
* $ff = inactive, $00 = active
lda >NumInts
bpl :rts
pea DPAGE
pld
ldy cursor_offset
lda cursor_state
bmi :rts
eor #$40
sta cursor_state
beq :off
:on
lda [cursor_base],y
sta cursor_saved_char
lda cursor_char
sta [cursor_base],y
bra :rts
:off
lda cursor_saved_char
sta [cursor_base],y
:rts stz SCANINT ; reset 1-sec interrupt
pld
plb
clc
rtl
recalc_cursor ent
* recalculate the cursor pointer after x/y changed
* assumes cursor is off so no saving/restoring the cursor char.
mx %11
php
rep #$30
lda y
asl
tay
lda text,y
sta cursor_base
lda x
and #$7f
lsr
sta cursor_offset
stz cursor_base+2
bcs :ok
inc cursor_base+2
:ok plp
rts
recalc_cursor_x ent
mx %11
php
lda x
and #$7f
lsr
sta cursor_offset
stz cursor_base+2
bcs :ok
inc cursor_base+2
:ok plp
rts
recalc_cursor_y ent
mx %11
php
rep #$30
lda y
asl
tay
lda text,y
sta cursor_base
plp
rts
advance_x ent
mx %11
* ldx x
* cpx #79
* bcs :rts
inc x
lda #1
eor cursor_base+2
sta cursor_base+2
beq :rts
inc cursor_offset
:rts rts
draw_char ent
; a = char
* alternate character set
* 00 - 1f = uppercase inverse letters ('@' - '_')
* 00 - 3f = special characters, inverse (' ' - '?')
* 40 - 4f = mouse text
* 60 - 7f = lower case letters, inverse
* 80 - 9f = upper case letters, normal
* a9 - ff = special, upper, lower chars, normal.
* for normal letters, ora $80
* for inverse letters, uppercase need to be remapped to 0-1f
* others don't change.
bit draw_inverse
bpl :normal
; invert it.
cmp #$60 ; `, first lowercase
bge draw_char_raw ; nothing to do for lowercase
cmp #$40 ; @, first uppercase
bcc draw_char_raw ; nothing to do for special
:uc and #%10111111 ; ~ $40
bra draw_char_raw
:normal ora #$80
draw_char_raw ent
* entry point for writing character to screen w/o processing it
* sta cursor_saved_char
* with DECAWM, x = 79, will CR LF (with scroll) before drawing character.
* at column 79, x increases but cursor does not. up/down does not change
* overflow. backspace / left arrow will go to 78.
* x = 80 indicates next char will wrap if DECAWM. however, treated as 79
* based on testing, will not advance to column 80 unless DECAWM is enabled.
ldx x
cpx #79
bcs :rm
ldy cursor_offset
sta [cursor_base],y
jmp advance_x
:rm
beq :79
bit DECAWM
bmi :wrap
:79
ldy cursor_offset
sta [cursor_base],y
lda DECAWM ; set bit 7 if DECAWM.
tsb x ; mark overflow
rts
:wrap
stz x
ldy y
cpy DECBM
beq :scroll
cpy #23
beq :23 ;
inc y
:23 pha ; save character
jsr recalc_cursor
pla
sta [cursor_base] ; offset 0
jmp advance_x
:scroll
pha ; save
jsr scroll_down
jsr recalc_cursor_x
pla
sta [cursor_base] ; offset 0
jmp advance_x
* erase screen commands are not affected by origin or scrolling region.
erase_screen ent
erase_screen_2 ent
* erase the entire screen.
mx %11
lda erase_char
* fall through
fill_screen ent
* fill the entire screen with the a register.
* text screen is out of order, so this doesn't use much code but
* it's not linear either.
* +64 bytes of screen hole data.
mx %11
sta >$000400
sta >$010400
php
rep #$30
ldx #$0400
ldy #$0401
lda #40*3-2
mvn $010000,$010000
ldx #$0400
ldy #$0480
lda #40*3-1
mvn $010000,$010000
ldx #$0400
ldy #$0500
lda #40*3-1
mvn $010000,$010000
ldx #$0400
ldy #$0580
lda #40*3-1
mvn $010000,$010000
ldx #$0400
ldy #$0600
lda #40*3-1
mvn $010000,$010000
ldx #$0400
ldy #$0680
lda #40*3-1
mvn $010000,$010000
ldx #$0400
ldy #$0700
lda #40*3-1
mvn $010000,$010000
ldx #$0400
ldy #$0780
lda #40*3-1
mvn $010000,$010000
*
ldx #$0400
ldy #$0401
lda #40*3-2
mvn $000000,$000000
ldx #$0400
ldy #$0480
lda #40*3-1
mvn $000000,$000000
ldx #$0400
ldy #$0500
lda #40*3-1
mvn $000000,$000000
ldx #$0400
ldy #$0580
lda #40*3-1
mvn $000000,$000000
ldx #$0400
ldy #$0600
lda #40*3-1
mvn $000000,$000000
ldx #$0400
ldy #$0680
lda #40*3-1
mvn $000000,$000000
ldx #$0400
ldy #$0700
lda #40*3-1
mvn $000000,$000000
ldx #$0400
ldy #$0780
lda #40*3-1
mvn $000000,$000000
* not needed since $0,$0 last
* phk
* plb
plp
rts
* scroll...
* scroll will always be one line at a time
scroll_up ent
* move DECTM .. DECBM-1 -> DECTM+1 .. DECBM insert blank line at DECTM.
mx %11
php
rep #$30
lda DECBM
sec
sbc DECTM
sta r0
lda DECBM
asl ;
tax
jmp (:dispatch,x)
:dispatch
dw :00,:01,:02,:03,:04
dw :05,:06,:07,:08,:09
dw :10,:11,:12,:13,:14
dw :15,:16,:17,:18,:19
dw :20,:21,:22,:23
* mvn 1,1 first so mvn 0,0 will restore b
:cp mac
lda #40-1
ldx #]1
ldy #]2
mvn $010000,$010000
lda #40-1
ldx #]1
ldy #]2
mvn $000000,$000000
dec r0
bne *+5
brl :done
<<<
* number refers to the source line.
:23 :cp $0750;$07d0
:22 :cp $06d0;$0750
:21 :cp $0650;$06d0
:20 :cp $05d0;$0650
:19 :cp $0550;$05d0
:18 :cp $04d0;$0550
:17 :cp $0450;$04d0
:16 :cp $07a8;$0450
:15 :cp $0728;$07a8
:14 :cp $06a8;$0728
:13 :cp $0628;$06a8
:12 :cp $05a8;$0628
:11 :cp $0528;$05a8
:10 :cp $04a8;$0528
:09 :cp $0428;$04a8
:08 :cp $0780;$0428
:07 :cp $0700;$0780
:06 :cp $0680;$0700
:05 :cp $0600;$0680
:04 :cp $0580;$0600
:03 :cp $0500;$0580
:02 :cp $0480;$0500
:01 :cp $0400;$0480
:00
:done
* now clear DECTM line
* lda DECTM
* asl
* tay
* ldx text,y
ldx cursor_base
lda erase_char
sta cursor_saved_char
ldy #19
:loop
sta >$000000,x
sta >$010000,x
inx
inx
dey
bpl :loop
plp
rts
scroll_down ent
* move DECTM+1 .. DECBM -> DECTM .. DECBM-1, insert blank line at DECBM.
mx %11
php
rep #$30
lda DECBM
sec
sbc DECTM
sta r0
lda DECTM
asl ;
tax
jmp (:dispatch,x)
:dispatch
dw :00,:01,:02,:03,:04
dw :05,:06,:07,:08,:09
dw :10,:11,:12,:13,:14
dw :15,:16,:17,:18,:19
dw :20,:21,:22,:23
:cp mac
lda #40-1
ldx #]1
ldy #]2
mvn $010000,$010000
lda #40-1
ldx #]1
ldy #]2
mvn $000000,$000000
dec r0
bne *+5
brl :done
<<<
* todo -- fix offsets
* number refers to the dest line.
:00 :cp $0480;$0400
:01 :cp $0500;$0480
:02 :cp $0580;$0500
:03 :cp $0600;$0580
:04 :cp $0680;$0600
:05 :cp $0700;$0680
:06 :cp $0780;$0700
:07 :cp $0428;$0780
:08 :cp $04a8;$0428
:09 :cp $0528;$04a8
:10 :cp $05a8;$0528
:11 :cp $0628;$05a8
:12 :cp $06a8;$0628
:13 :cp $0728;$06a8
:14 :cp $07a8;$0728
:15 :cp $0450;$07a8
:16 :cp $04d0;$0450
:17 :cp $0550;$04d0
:18 :cp $05d0;$0550
:19 :cp $0650;$05d0
:20 :cp $06d0;$0650
:21 :cp $0750;$06d0
:22 :cp $07d0;$0750
:23
:done
* now clear DECBM line
* lda DECBM
* asl
* tay
* ldx text,y
ldx cursor_base
lda erase_char
sta cursor_saved_char
ldy #19
:loop
sta >$000000,x
sta >$010000,x
inx
inx
dey
bpl :loop
plp
rts
* erase 0 - cursor to end of line
* erase 1 - start of line to cursor
* erase 2 - erase line
erase_line_2 ent
mx %11
php
rep #$30
* lda y
* asl
* ldx text,y
ldx cursor_base
lda erase_char
ldy #19
:loop
sta >$000000,x
sta >$010000,x
inx
inx
dey
bpl :loop
plp
rts
erase_line_0 ent
*
* erase cursor to end of line.
*
mx %11
lda x
beq erase_line_2
php
rep #$30
lda cursor_base
clc
adc cursor_offset
tax
sep #$20 ; short m
* odd byte
ldy cursor_offset
lda cursor_base+2
bne :even
lda erase_char
sta [cursor_base],y
inx
iny
cpy #40
beq :exit
:even
lda erase_char
:loop sta >$010000,x
sta >$000000,x
inx
iny
cpy #40
blt :loop
:exit
plp
rts
erase_line_1 ent
* erase start of line to cursor.
mx %11
lda x
cmp #79
bcs erase_line_2
php
rep #$30
lda cursor_base
clc
adc cursor_offset
tax
sep #$20 ; short m
ldy cursor_offset
lda cursor_base+2
beq :odd
lda erase_char
sta [cursor_base],y
dex
dey
bmi :exit
:odd
lda erase_char
:loop sta >$010000,x
sta >$000000,x
dex
dey
bpl :loop
:exit plp
rts
erase_screen_0 ent
* erase cursor to end of screen.
mx %11
jsr erase_line_0
php
rep #$30
lda y
inc
cmp #24
bcs :exit
asl
tay
lda erase_char
:loop
sty r0
ldx text,y
ldy #19
:loop0
sta >$000000,x
inx
inx
dey
bpl :loop0
ldy r0
ldx text,y
ldy #19
:loop1
sta >$010000,x
inx
inx
dey
bpl :loop1
ldy r0
iny
iny
cpy #24*2
bcc :loop
:exit
plp
rts
erase_screen_1 ent
* erase beginning of screen to cursor.
mx %11
jsr erase_line_1
php
rep #$30
lda y
dec
bmi :exit
asl
tay
lda erase_char
:loop
sty r0
ldx text,y
ldy #19
:loop0
sta >$000000,x
inx
inx
dey
bpl :loop0
ldy r0
ldx text,y
ldy #19
:loop1
sta >$010000,x
inx
inx
dey
bpl :loop1
ldy r0
dey
dey
bpl :loop
:exit
plp
rts
rts
sav vt100.screen.L