mirror of
https://github.com/ksherlock/itty-bitty-vtty.git
synced 2024-10-31 20:06:29 +00:00
831 lines
9.5 KiB
ArmAsm
831 lines
9.5 KiB
ArmAsm
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lst off
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rel
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xc
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xc
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use vt.equ
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use apple2gs.equ
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mx %11
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* x 0-79
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* y 0-23
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* DECMT 0-22
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* DECMB 1-23
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*
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* cursor_base - pointer to current line
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* cursor_offset - index into current line
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* cursor_saved_char - saved character under the cursor
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* cursor_state - $80 = disabled, $40 = on
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update_sgr ent
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stz draw_inverse
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lda SGR
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beq :rts
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lda #$80
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sta draw_inverse
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:rts rts
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text
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dw $0400
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dw $0480
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dw $0500
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dw $0580
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dw $0600
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dw $0680
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dw $0700
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dw $0780
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dw $0428
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dw $04a8
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dw $0528
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dw $05a8
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dw $0628
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dw $06a8
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dw $0728
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dw $07a8
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dw $0450
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dw $04d0
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dw $0550
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dw $05d0
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dw $0650
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dw $06d0
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dw $0750
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dw $07d0
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disable_cursor ent
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mx %11
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php
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sei
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bit cursor_state
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bmi :rts
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bvc :80
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lda cursor_saved_char
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ldy cursor_offset
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sta [cursor_base],y
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:80 lda #$80
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tsb cursor_state
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:rts plp
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rts
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enable_cursor ent
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mx %11
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php
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sei
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bit cursor_state
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bpl :rts
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bvc :80
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* option for inverted cursor?
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ldy cursor_offset
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lda [cursor_base],y
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sta cursor_saved_char
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lda cursor_char
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sta [cursor_base],y
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:80 lda #$80
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trb cursor_state
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:rts plp
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rts
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cursor_vector ent
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jml cursor_int
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NumInts equ $e01d67
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cursor_int
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* cursor interrupt - blink the cursor.
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mx %11
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phb
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phd
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phk
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plb
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* check if CDA active.
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* $ff = inactive, $00 = active
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lda >NumInts
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bpl :rts
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pea DPAGE
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pld
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ldy cursor_offset
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lda cursor_state
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bmi :rts
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eor #$40
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sta cursor_state
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beq :off
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:on
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lda [cursor_base],y
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sta cursor_saved_char
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lda cursor_char
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sta [cursor_base],y
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bra :rts
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:off
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lda cursor_saved_char
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sta [cursor_base],y
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:rts stz SCANINT ; reset 1-sec interrupt
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pld
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plb
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clc
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rtl
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recalc_cursor ent
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* recalculate the cursor pointer after x/y changed
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* assumes cursor is off so no saving/restoring the cursor char.
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mx %11
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php
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rep #$30
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lda y
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asl
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tay
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lda text,y
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sta cursor_base
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lda x
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and #$7f
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lsr
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sta cursor_offset
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stz cursor_base+2
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bcs :ok
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inc cursor_base+2
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:ok plp
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rts
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recalc_cursor_x ent
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mx %11
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php
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lda x
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and #$7f
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lsr
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sta cursor_offset
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stz cursor_base+2
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bcs :ok
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inc cursor_base+2
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:ok plp
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rts
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recalc_cursor_y ent
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mx %11
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php
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rep #$30
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lda y
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asl
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tay
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lda text,y
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sta cursor_base
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plp
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rts
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advance_x ent
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mx %11
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* ldx x
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* cpx #79
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* bcs :rts
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inc x
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lda #1
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eor cursor_base+2
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sta cursor_base+2
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beq :rts
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inc cursor_offset
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:rts rts
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draw_char ent
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; a = char
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* alternate character set
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* 00 - 1f = uppercase inverse letters ('@' - '_')
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* 00 - 3f = special characters, inverse (' ' - '?')
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* 40 - 4f = mouse text
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* 60 - 7f = lower case letters, inverse
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* 80 - 9f = upper case letters, normal
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* a9 - ff = special, upper, lower chars, normal.
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* for normal letters, ora $80
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* for inverse letters, uppercase need to be remapped to 0-1f
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* others don't change.
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bit draw_inverse
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bpl :normal
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; invert it.
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cmp #$60 ; `, first lowercase
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bge draw_char_raw ; nothing to do for lowercase
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cmp #$40 ; @, first uppercase
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bcc draw_char_raw ; nothing to do for special
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:uc and #%10111111 ; ~ $40
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bra draw_char_raw
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:normal ora #$80
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draw_char_raw ent
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* entry point for writing character to screen w/o processing it
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* sta cursor_saved_char
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* with DECAWM, x = 79, will CR LF (with scroll) before drawing character.
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* at column 79, x increases but cursor does not. up/down does not change
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* overflow. backspace / left arrow will go to 78.
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* x = 80 indicates next char will wrap if DECAWM. however, treated as 79
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* based on testing, will not advance to column 80 unless DECAWM is enabled.
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ldx x
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cpx #79
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bcs :rm
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ldy cursor_offset
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sta [cursor_base],y
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jmp advance_x
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:rm
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beq :79
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bit DECAWM
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bmi :wrap
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:79
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ldy cursor_offset
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sta [cursor_base],y
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lda DECAWM ; set bit 7 if DECAWM.
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tsb x ; mark overflow
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rts
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:wrap
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stz x
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ldy y
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cpy DECBM
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beq :scroll
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cpy #23
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beq :23 ;
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inc y
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:23 pha ; save character
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jsr recalc_cursor
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pla
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sta [cursor_base] ; offset 0
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jmp advance_x
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:scroll
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pha ; save
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jsr scroll_down
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jsr recalc_cursor_x
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pla
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sta [cursor_base] ; offset 0
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jmp advance_x
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* erase screen commands are not affected by origin or scrolling region.
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erase_screen ent
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erase_screen_2 ent
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* erase the entire screen.
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mx %11
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lda erase_char
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* fall through
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fill_screen ent
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* fill the entire screen with the a register.
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* text screen is out of order, so this doesn't use much code but
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* it's not linear either.
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* +64 bytes of screen hole data.
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mx %11
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sta >$000400
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sta >$010400
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php
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rep #$30
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ldx #$0400
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ldy #$0401
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lda #40*3-2
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mvn $010000,$010000
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ldx #$0400
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ldy #$0480
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lda #40*3-1
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mvn $010000,$010000
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ldx #$0400
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ldy #$0500
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lda #40*3-1
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mvn $010000,$010000
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ldx #$0400
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ldy #$0580
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lda #40*3-1
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mvn $010000,$010000
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ldx #$0400
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ldy #$0600
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lda #40*3-1
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mvn $010000,$010000
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ldx #$0400
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ldy #$0680
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lda #40*3-1
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mvn $010000,$010000
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ldx #$0400
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ldy #$0700
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lda #40*3-1
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mvn $010000,$010000
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ldx #$0400
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ldy #$0780
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lda #40*3-1
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mvn $010000,$010000
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*
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ldx #$0400
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ldy #$0401
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lda #40*3-2
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mvn $000000,$000000
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ldx #$0400
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ldy #$0480
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lda #40*3-1
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mvn $000000,$000000
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ldx #$0400
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ldy #$0500
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lda #40*3-1
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mvn $000000,$000000
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ldx #$0400
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ldy #$0580
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lda #40*3-1
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mvn $000000,$000000
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ldx #$0400
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ldy #$0600
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lda #40*3-1
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mvn $000000,$000000
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ldx #$0400
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ldy #$0680
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lda #40*3-1
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mvn $000000,$000000
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ldx #$0400
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ldy #$0700
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lda #40*3-1
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mvn $000000,$000000
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ldx #$0400
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ldy #$0780
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lda #40*3-1
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mvn $000000,$000000
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* not needed since $0,$0 last
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* phk
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* plb
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plp
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rts
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* scroll...
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* scroll will always be one line at a time
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scroll_up ent
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* move DECTM .. DECBM-1 -> DECTM+1 .. DECBM insert blank line at DECTM.
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mx %11
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php
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rep #$30
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lda DECBM
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sec
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sbc DECTM
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sta r0
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lda DECBM
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asl ;
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tax
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jmp (:dispatch,x)
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:dispatch
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dw :00,:01,:02,:03,:04
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dw :05,:06,:07,:08,:09
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dw :10,:11,:12,:13,:14
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dw :15,:16,:17,:18,:19
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dw :20,:21,:22,:23
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* mvn 1,1 first so mvn 0,0 will restore b
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:cp mac
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lda #40-1
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ldx #]1
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ldy #]2
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mvn $010000,$010000
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lda #40-1
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ldx #]1
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ldy #]2
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mvn $000000,$000000
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dec r0
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bne *+5
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brl :done
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<<<
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* number refers to the source line.
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:23 :cp $0750;$07d0
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:22 :cp $06d0;$0750
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:21 :cp $0650;$06d0
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:20 :cp $05d0;$0650
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:19 :cp $0550;$05d0
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:18 :cp $04d0;$0550
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:17 :cp $0450;$04d0
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:16 :cp $07a8;$0450
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:15 :cp $0728;$07a8
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:14 :cp $06a8;$0728
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:13 :cp $0628;$06a8
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:12 :cp $05a8;$0628
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:11 :cp $0528;$05a8
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:10 :cp $04a8;$0528
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:09 :cp $0428;$04a8
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:08 :cp $0780;$0428
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:07 :cp $0700;$0780
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:06 :cp $0680;$0700
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:05 :cp $0600;$0680
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:04 :cp $0580;$0600
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:03 :cp $0500;$0580
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:02 :cp $0480;$0500
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:01 :cp $0400;$0480
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:00
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:done
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* now clear DECTM line
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* lda DECTM
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* asl
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* tay
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* ldx text,y
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ldx cursor_base
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lda erase_char
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sta cursor_saved_char
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ldy #19
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:loop
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sta >$000000,x
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sta >$010000,x
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inx
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inx
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dey
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bpl :loop
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plp
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rts
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scroll_down ent
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* move DECTM+1 .. DECBM -> DECTM .. DECBM-1, insert blank line at DECBM.
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mx %11
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php
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rep #$30
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lda DECBM
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sec
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sbc DECTM
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sta r0
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lda DECTM
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asl ;
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tax
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jmp (:dispatch,x)
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:dispatch
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dw :00,:01,:02,:03,:04
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dw :05,:06,:07,:08,:09
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dw :10,:11,:12,:13,:14
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dw :15,:16,:17,:18,:19
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dw :20,:21,:22,:23
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:cp mac
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lda #40-1
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ldx #]1
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ldy #]2
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mvn $010000,$010000
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lda #40-1
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ldx #]1
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ldy #]2
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mvn $000000,$000000
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dec r0
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bne *+5
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brl :done
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<<<
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* todo -- fix offsets
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* number refers to the dest line.
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:00 :cp $0480;$0400
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:01 :cp $0500;$0480
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:02 :cp $0580;$0500
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:03 :cp $0600;$0580
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:04 :cp $0680;$0600
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:05 :cp $0700;$0680
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:06 :cp $0780;$0700
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:07 :cp $0428;$0780
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:08 :cp $04a8;$0428
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:09 :cp $0528;$04a8
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:10 :cp $05a8;$0528
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:11 :cp $0628;$05a8
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:12 :cp $06a8;$0628
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:13 :cp $0728;$06a8
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:14 :cp $07a8;$0728
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:15 :cp $0450;$07a8
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:16 :cp $04d0;$0450
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:17 :cp $0550;$04d0
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:18 :cp $05d0;$0550
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:19 :cp $0650;$05d0
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:20 :cp $06d0;$0650
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:21 :cp $0750;$06d0
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:22 :cp $07d0;$0750
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:23
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:done
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* now clear DECBM line
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* lda DECBM
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* asl
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* tay
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* ldx text,y
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ldx cursor_base
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lda erase_char
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sta cursor_saved_char
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ldy #19
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:loop
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sta >$000000,x
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sta >$010000,x
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inx
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inx
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dey
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bpl :loop
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plp
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rts
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* erase 0 - cursor to end of line
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* erase 1 - start of line to cursor
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* erase 2 - erase line
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erase_line_2 ent
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mx %11
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php
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rep #$30
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* lda y
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* asl
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* ldx text,y
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ldx cursor_base
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lda erase_char
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ldy #19
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:loop
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sta >$000000,x
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sta >$010000,x
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inx
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inx
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dey
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bpl :loop
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plp
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rts
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erase_line_0 ent
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*
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* erase cursor to end of line.
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*
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mx %11
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lda x
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beq erase_line_2
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php
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rep #$30
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lda cursor_base
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|
clc
|
|
adc cursor_offset
|
|
tax
|
|
|
|
sep #$20 ; short m
|
|
|
|
* odd byte
|
|
ldy cursor_offset
|
|
lda cursor_base+2
|
|
bne :even
|
|
lda erase_char
|
|
sta [cursor_base],y
|
|
inx
|
|
iny
|
|
cpy #40
|
|
beq :exit
|
|
|
|
:even
|
|
lda erase_char
|
|
:loop sta >$010000,x
|
|
sta >$000000,x
|
|
inx
|
|
iny
|
|
cpy #40
|
|
blt :loop
|
|
|
|
:exit
|
|
plp
|
|
rts
|
|
|
|
|
|
erase_line_1 ent
|
|
* erase start of line to cursor.
|
|
mx %11
|
|
|
|
lda x
|
|
cmp #79
|
|
bcs erase_line_2
|
|
|
|
php
|
|
rep #$30
|
|
lda cursor_base
|
|
clc
|
|
adc cursor_offset
|
|
tax
|
|
|
|
sep #$20 ; short m
|
|
|
|
ldy cursor_offset
|
|
lda cursor_base+2
|
|
beq :odd
|
|
lda erase_char
|
|
sta [cursor_base],y
|
|
dex
|
|
dey
|
|
bmi :exit
|
|
|
|
:odd
|
|
lda erase_char
|
|
:loop sta >$010000,x
|
|
sta >$000000,x
|
|
dex
|
|
dey
|
|
bpl :loop
|
|
:exit plp
|
|
rts
|
|
|
|
erase_screen_0 ent
|
|
* erase cursor to end of screen.
|
|
mx %11
|
|
jsr erase_line_0
|
|
php
|
|
rep #$30
|
|
|
|
lda y
|
|
inc
|
|
cmp #24
|
|
bcs :exit
|
|
asl
|
|
tay
|
|
lda erase_char
|
|
|
|
:loop
|
|
|
|
sty r0
|
|
ldx text,y
|
|
ldy #19
|
|
:loop0
|
|
sta >$000000,x
|
|
inx
|
|
inx
|
|
dey
|
|
bpl :loop0
|
|
|
|
ldy r0
|
|
ldx text,y
|
|
ldy #19
|
|
:loop1
|
|
sta >$010000,x
|
|
inx
|
|
inx
|
|
dey
|
|
bpl :loop1
|
|
|
|
ldy r0
|
|
iny
|
|
iny
|
|
cpy #24*2
|
|
bcc :loop
|
|
|
|
:exit
|
|
plp
|
|
rts
|
|
|
|
erase_screen_1 ent
|
|
* erase beginning of screen to cursor.
|
|
mx %11
|
|
jsr erase_line_1
|
|
|
|
php
|
|
rep #$30
|
|
|
|
lda y
|
|
dec
|
|
bmi :exit
|
|
asl
|
|
tay
|
|
lda erase_char
|
|
|
|
:loop
|
|
|
|
sty r0
|
|
ldx text,y
|
|
ldy #19
|
|
:loop0
|
|
sta >$000000,x
|
|
inx
|
|
inx
|
|
dey
|
|
bpl :loop0
|
|
|
|
ldy r0
|
|
ldx text,y
|
|
ldy #19
|
|
:loop1
|
|
sta >$010000,x
|
|
inx
|
|
inx
|
|
dey
|
|
bpl :loop1
|
|
|
|
ldy r0
|
|
dey
|
|
dey
|
|
bpl :loop
|
|
|
|
|
|
:exit
|
|
plp
|
|
rts
|
|
rts
|
|
|
|
sav vt100.screen.L
|