marlene/ansi.asm

775 lines
8.3 KiB
NASM
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2013-08-21 02:10:47 +00:00
case on
dummy start
end
;
;ReverseScrollRegion(line1, line2)
;
ReverseScrollRegion START
line2 equ 9
line1 equ 7
_rtlb equ 3
_d equ 1
; brk $ea
phb
phd
tsc
tcd
lda <line1
cmp #0
bcc exit
lda <line2
cmp #24
bcs exit
lda <line1
cmp <line2
bcs exit
; a = (line2 - line1) * 8 * 160 - 1
lda <line2
sec
sbc <line1
; a = a * 256 * 5
xba ; a = a * 256
; 5x = 4x + x
pha ; save
asl a ; x2
asl a ; x4
clc
adc 1,s
sta 1,s
pla
dec a ; a = a - 1
pha ; save
;
; mvn:
; while (--a != -1)
; dest[y++] = dest[x++];
;
; mvp:
; while(--a != -1)
; dest[y--] = dest[x--];
; y = dest address = $2000 + 640 + (line2 + 1) * 8 * 160 -1
; x = src address = dest - 160*8
lda <line2
inc a
xba ; x256
pha ; save
asl a ; x 2
asl a ; x 4
clc
adc #$2000+4*160
adc 1,s
dec a ; - 1
sta 1,s ;store it...
sec
sbc #1280
tax ; src address
ply ; dest address
pla ; length
mvp $e10000,$e10000
;
; now empty first line
;
pei (line1)
jsl ClearLine
exit anop
lda <_rtlb
sta <line1
lda <_rtlb+2
sta <line2
pld
pla
pla
plb
rtl
END
;
; ScrollRegion(line1, line2);
;
ScrollRegion START
line2 equ 9
line1 equ 7
_rtlb equ 3
_d equ 1
; brk $ea
phb
phd
tsc
tcd
lda <line1
cmp #0
bcc exit
lda <line2
cmp #24
bcs exit
lda <line1
cmp <line2
bcs exit
; a = (line2 - line1) * 8 * 160 - 1
lda <line2
sec
sbc <line1
; a = a * 256 * 5
xba ; a = a * 256
; 5x = 4x + x
pha ; save
asl a ; x2
asl a ; x4
clc
adc 1,s
sta 1,s
pla
dec a ; a = a - 1
pha ; save
; src address = $2000 + line1
; ldx #$e12000+1920 ; src address
; ldy #$e12000+640 ; dest address
; dest = $2000 + 640 + line1 * 8 * 160
; src = dest + 1280
lda <line1
xba ; x256
pha ; save
asl a ; x 2
asl a ; x 4
clc
adc #$2000+4*160
adc 1,s
sta 1,s ;store it...
adc #1280
tax ; src address
ply ; dest address
pla ; length
mvn $e10000,$e10000
;
; now empty last line
;
pei (line2)
jsl ClearLine
exit anop
lda <_rtlb
sta <line1
lda <_rtlb+2
sta <line2
pld
pla
pla
plb
rtl
END
;
; scroll 1 line
;
;
ScrollDown START
phb
;
; mvn:
; while (--a != -1)
; dest[y++] = dest[x++];
;
; mvp:
; while(--a != -1)
; dest[y--] = dest[x--];
lda #29440-1 ; length -1 ->23*8*160
ldx #$e12000+1920 ; src address
ldy #$e12000+640 ; dest address
; ldx #$2000+1280
; ldy #$2000
mvn $e10000,$e10000
;
; now empty outline #24
;
pea 23
jsl ClearLine
plb
rtl
END
;
; ClearLine(int line_no); clears the line
;
ClearLine START
line equ 9
_rtlb equ 5
tmp equ 3
_d equ 1
; brk $ea
phb
pha
phd
tsc
tcd
; line * 8 * 160 + 4*160
; = line * 1024 + line * 256 + 4*160
lda <line
and #$00ff
xba ; x256
sta <tmp
asl a ; x 512
asl a ; x 1024
clc
adc <tmp
sta <tmp
clc
adc #4*160
sta <tmp
clc
adc #$2000 ; graphics begin @ $e12000
tax
lda #0
sta >$e10000,x ; stick a 0 in there
txy ; destination address (src + 2)
iny
iny
lda #8*160-3 ; length -1
mvn $e10000,$e10000
lda <_rtlb+2
sta <_rtlb+4
lda <_rtlb
sta <_rtlb+2
pld
pla
pla
plb
rtl
END
;extern void ClearScreenFrom(int Y);
;
;
;
ClearScreenFrom START
Y equ 9
_rtlb equ 5
tmp equ 3
_d equ 1
; brk $ea
phb
pha
phd
tsc
tcd
; line * 8 * 160 + 4*160
; = line * 1024 + line * 256 + 4*160
lda <Y
and #$00ff
xba ; x256
sta <tmp
asl a ; x 512
asl a ; x 1024
clc
adc <tmp
sta <tmp
clc
adc #4*160
sta <tmp
clc
adc #$2000 ; graphics begin @ $e12000
tax
lda #0
sta >$e10000,x ; stick a 0 in there
txy ; destination address (src + 2)
iny
iny
phy
lda #$9d00-2 ; end of graphics + $2000
sec
sbc 1,s
ply
; a now equals length to clear
mvn $e10000,$e10000
lda <_rtlb+2
sta <_rtlb+4
lda <_rtlb
sta <_rtlb+2
pld
pla
pla
plb
rtl
END
;
;extern void ClearLineFrom(int Y, int X);
;
;
; clear the end of the line from a given x & y
;
ClearLineFrom START
X equ 11
Y equ 9
_rtlb equ 5
tmp equ 3
_d equ 1
phb
pha
phd
tsc
tcd
pea $e1e1
plb
plb
;
; if X is >= 80, skip it...
;
lda <X
cmp #80
bcs exit
lda <Y
and #$00ff
xba ; x 256
sta <tmp
asl a ; x 512
asl a ; x 1024
clc
adc <tmp ; Y * 8 * 160
clc
adc #160*4
sta <tmp
; each char takes up 2 bytes
lda <X
asl a ; x 2
clc
adc <tmp
sta <tmp
tax
lda #80
sec
sbc <X
loop anop
dec a
bmi exit
stz $2000,x
stz $2000+160,x
stz $2000+320,x
stz $2000+480,x
stz $2000+640,x
stz $2000+800,x
stz $2000+960,x
stz $2000+1120,x
inx
inx
bra loop
exit anop
pld
pla
pla
sta 3,s
pla
sta 3,s
plb
rtl
END
;
; void DrawCursor(int Xpos, int Ypos, int state);
;
;
DrawCursor START
state equ 13
Ypos equ 11
Xpos equ 9
_rtlb equ 5
tmp equ 3
_d equ 1
phb
pha ;tmp
phd
tsc
tcd
lda <Ypos
and #$00ff
xba ; x 256
sta <tmp
asl a ; x 512
asl a ; x 1024
clc
adc <tmp ; a = Y * 1280
adc #11*160 ; last row of it
sta <tmp
adc <Xpos ; + X * 2
adc <Xpos
tax
lda #$ffff ; assume to draw it
ldy <state
bne draw
lda #0 ; nope!
draw anop
sta >$e12000,x
pld
pla ;tmp
pla
sta 5,s
pla
sta 5,s
pla
plb
rtl
END
;
; clear the screen to black (or whatnot)
;
ClearScreen START
phb
pea $e1e1
plb
plb
lda #0
ldy #0
loop anop
sta $2000,y
iny
iny
cpy #32000
bcc loop
plb
rtl
;
; this will, in 1 atomic action, blast the screen with 0
;
phb
lda #0
sta >$e12000
lda #32000-3 ;length
ldx #$2000
ldy #$2002
mvn $e10000,$e10000
plb
rtl
END
;
; draw a character at the current Xpos & Ypos
;
;
PrintChar START
andMask equ 11
char equ 9
_rtlb equ 5
pos equ 3
_d equ 1
; brk $ea
phb
pha
phd
tsc
tcd
; sanity check on Xpos && Ypos
lda Xpos
cmp #80
bcc _ok
lda Ypos
cmp #24
bcc _ok
brl exit
_ok anop
pea $e1e1
plb
plb
;
; each line has a width of 160 pixels
;
; start drawing the letter at $e12000 + (Ypos x 160 x 8) + Xpos
; 160 * 8 = 1240 = 1024 + 256
lda >Ypos
and #$00ff
xba ; x 256
sta <pos ; store temporarily
asl a ; x 512
asl a ; x 1024
clc
adc <pos
sta <pos
;
; lower 1/2 row additional
;
clc
adc #160*4
sta <pos
;
; for x offset, 160 bytes per row / 80 chars = 2 bytes/letter
;
lda >Xpos
asl a ; x 2
clc
adc <pos
sta <pos
tay
;
; $e12000 + pos = location to start drawing the character
;
lda <char
cmp #$20 ; smallest printing char
bcc exit ; not printable....
cmp #127 ; 126 is biggest
bcs exit ; not printable
;
; each char takes up 16 bytes :. the offset is (char - $20) * 16
;
sec
sbc #$20
asl a ; x2
asl a ; x4
asl a ; x8
asl a ; x16
tax
lda >CHAR_SPACE,x
eor >xor_mask
and <andMask
sta |$2000,y ; blast it to the screen
lda >CHAR_SPACE+2,x
eor >xor_mask
and <andMask
sta |$2000+160,y
lda >CHAR_SPACE+4,x
eor >xor_mask
and <andMask
sta |$2000+320,y
lda >CHAR_SPACE+6,x
eor >xor_mask
and <andMask
sta |$2000+480,y
lda >CHAR_SPACE+8,x
eor >xor_mask
and <andMask
sta |$2000+640,y
lda >CHAR_SPACE+10,x
eor >xor_mask
and <andMask
sta |$2000+800,y
lda >CHAR_SPACE+12,x
eor >xor_mask
and <andMask
sta |$2000+960,y
lda >CHAR_SPACE+14,x
eor >xor_mask
and <andMask
sta |$2000+1120,y
exit anop
lda <_rtlb+2
sta <andMask
lda <_rtlb
sta <char
pld
pla
pla
pla
plb
rtl
end
Cursor START
StartCursor ENTRY
pha
; ~ReadBParam #$2f
pla
sta blinkRate
stz savedX
stz savedY
; ~SetHeartBeat #CursorHB
rtl
StopCursor ENTRY
; ~DelHeartBeat #CursorHB
rtl
notSafe ENTRY
ds 2
blinkRate ds 2
savedX ds 2
savedY ds 2
CursorHB anop
dc i4'0'
count dc i2'30'
dc h'5AA5'
longa off
phb
phk
plb
php
; long ai
lda notSafe
bne exit
lda Xpos
cmp savedX
bne moved
lda Ypos
cmp savedY
bne moved
bra exit
moved jsr drawCursor
exit anop
plp
plb
clc
rtl
drawCursor anop
rts
END