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# mrbuffer
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Apple IIgs simple lowres buffer text editor. Written in 65816 assembly. The commit history will show a different name; I had originally intended to write a pong game but found editing text a more suitable vehicle for learning the quirks of writing code for the GS.
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A small text editor for the 40 character buffer of the Apple IIgs I used to learn 65816 assembly.
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![mrbuffer](https://i.imgur.com/NafMhGf.gifv)
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## Getting Started
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### Requirements
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- Some *nix flavor. Please don't open issues if you are using Windows.
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- GNU build tools (`autoconf`, `gcc`, etc.)
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- Basic understanding of C/C++ build issues, since you'll likely face some.
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- An Apple IIGS emulator of your flavor + the appropriate ROM (which you will have to source for yourself)
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I used [BrutalDeluxe's Cross-Dev Tools](http://brutaldeluxe.fr/products/crossdevtools/index.html): CADIUS for disk imaging and the Merlin32 assembler. We'll be building them from source since they are not large.
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- A *nix flavor would be helpful!
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- GNU build tools
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- Some patience (my scripts might not build everything right on your system)
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- An Apple IIGS emulator of your preference + the appropriate ROM ([which you'll have to find](https://www.google.com/search?q=apple+iigs+rom+download))
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- The assemble script uses `gsplus`
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**OS X Users:** Merlin has an issue with `a65816_Line.c:L2412` that I crudely patch with `sed`, so if you have issues look there first. Works for me on Sierra with the XCode build tools.
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### Building
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There are two scripts here which will get all the tools needed to assemble the game.
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```bash
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./build_env.sh # to grab utils
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./assemble.sh # to assemble the game
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./build_env.sh # Downloads and builds Cadius and Merlin
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./assemble.sh # Assemble and launch
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```
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The `assemble` script runs the assembly source through Merlin32, then changes the ProDOS file kind to `S16`, an executable format that is used for GS/OS applications. `_FileInformation.txt` is what `cadius` uses to manage the ProDOS metadata for each record (since obviously this information can't be mapped to your computer's filesystem).
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The `assemble` script runs the source through Merlin32, then changes the ProDOS file kind to `S16`, an executable format that is used for GS/OS applications. `_FileInformation.txt` is what `cadius` uses to manage the ProDOS metadata for each record (since obviously this information can't be mapped to your computer's filesystem).
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## References
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There are a lot of good materials out there: here is what I used to make this game.
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There are a lot of good materials out there: here is what I used to make this. Additionally, thank you to the Apple IIGS Enthusiasts Facebook group and `#a2chat` over at `irc.a2central.com` for answering my questions.
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- [IIgs Hardware Architecture](http://www.goldstarsoftware.com/applesite/Documentation/AppleIIgsHardwareReferenceManual.PDF)
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- p. 74 has a memory map
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- [IIgs firmware reference](http://www.applelogic.org/files/GSFIRMWAREREF1.pdf)
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- Importantly, overview on bank $00, D $0000
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- [Scanlon's IIgs Assembly Programming](ftp://ftp.apple.asimov.net/pub/apple_II/documentation/programming/65816_gs/Apple%20IIGS%20Assembly%20Language%20Programming.pdf)
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- Tremendously useful reference for QuickDraw and some tools
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- [Programming the 65816 and 65xx family](https://apple2.gs/downloads/Programmanual.pdf)
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@ -42,7 +47,6 @@ There are a lot of good materials out there: here is what I used to make this ga
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- [Apple II 6502 for beginners](http://www.appleoldies.ca/anix/Using-6502-Assembly-Language-by-Randy-Hyde.pdf)
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- Has practical examples for reading user input, etc.
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- [System monitor reference](http://apple2.info/wiki/index.php?title=System_Monitor)
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- This is the humbling moment I take back every bad thing I ever said about GDB in my life ever.
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- [SNES CPU overview, same CPU, nice insights](https://github.com/michielvoo/SNES/wiki/CPU)
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- [SNES opcode list](http://wiki.metroidconstruction.com/doku.php?id=super:technical_information:asm_mnemonics)
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- [65816 primer](http://softpixel.com/~cwright/sianse/docs/65816NFO.HTM)
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@ -9,6 +9,12 @@ cd bin
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curl -O https://www.brutaldeluxe.fr/products/crossdevtools/merlin/Merlin32_v1.0.zip
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unzip -o Merlin32_v1.0.zip -d merlin_s
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cd merlin_s/Merlin32_v1.0/Source
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# OS X build issue, strip encoding
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if [ "$(uname)" == "Darwin" ]; then
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LC_CTYPE=C LANG=C sed -ie "s/\'%d\' (line %d, file \'%s\')/\'%s\' (line %d, file \'%s\')/" a65816_Line.c
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fi
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make -f linux_makefile
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echo $OLDPWD
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mv ./Merlin32 $OLDPWD/merlin
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@ -19,7 +25,7 @@ curl -LOk https://github.com/mach-kernel/cadius/archive/1.2-b3.zip
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unzip -o 1.2-b3.zip -d cadius_s
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cd cadius_s/ca*
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make
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mv $(readlink -f ./cadius) $OLDPWD/cadius
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mv $(readlink ./cadius) $OLDPWD/cadius
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cd -
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# Cleanup
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