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working assemble -> deploy thanks to the FB group for some assist
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README.md
18
README.md
@ -9,6 +9,7 @@ Apple IIgs simple pong game, with animation and sound. Written in 100% 658c16 as
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- GNU build tools (`autoconf`, `gcc`, etc.)
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- GNU build tools (`autoconf`, `gcc`, etc.)
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- Basic understanding of C/C++ build issues, since you'll likely face some.
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- Basic understanding of C/C++ build issues, since you'll likely face some.
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- An Apple IIGS emulator of your flavor + the appropriate ROM (which you will have to source for yourself)
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- An Apple IIGS emulator of your flavor + the appropriate ROM (which you will have to source for yourself)
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- The assemble script uses `gsplus`
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### Building
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### Building
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@ -17,4 +18,19 @@ There are two scripts here which will get all the tools needed to assemble the g
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```bash
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```bash
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./build_env.sh # to grab utils
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./build_env.sh # to grab utils
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./assemble.sh # to assemble the game
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./assemble.sh # to assemble the game
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```
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```
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The `assemble` script runs the assembly source through Merlin32, then changes the ProDOS file kind to `S16`, an executable format that is used for GS/OS applications. `_FileInformation.txt` is what `cadius` uses to manage the ProDOS metadata for each record (since obviously this information can't be mapped to your computer's filesystem).
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## References
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There are a lot of good materials out there: here is what I used to make this game.
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- [IIgs Hardware Architecture](http://www.goldstarsoftware.com/applesite/Documentation/AppleIIgsHardwareReferenceManual.PDF)
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- p. 74 has a memory map
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- [Scanlon's IIgs Assembly Programming](ftp://ftp.apple.asimov.net/pub/apple_II/documentation/programming/65816_gs/Apple%20IIGS%20Assembly%20Language%20Programming.pdf)
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- [Programming the 65816 and 65xx family](https://apple2.gs/downloads/Programmanual.pdf)
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- ["PEI Slam" fast SHR rendering](https://retrocomputing.stackexchange.com/questions/52/how-do-i-use-shadowed-memory-to-render-super-hi-res-quickly)
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- [Changing ProDOS file types with Cadius](https://groups.google.com/forum/#!topic/comp.sys.apple2/dqcTdS9epdQ)
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- [6502 opcode list](http://www.defence-force.org/computing/oric/coding/annexe_2/)
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- [BrutalDeluxe GS/OS internals (VERY USEFUL)](http://brutaldeluxe.fr/documentation/gsos/Apple_IIgs_GSOS_internals_v1.pdf)
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@ -1,3 +1,9 @@
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#!/usr/bin/env bash
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#!/usr/bin/env bash
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ls src/*.S | xargs ./bin/cadius INDENTFILE
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ls src/*.S | xargs ./bin/cadius INDENTFILE
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ls src/*.S | xargs ./bin/merlin -V ./src/macro
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ls src/*.S | xargs ./bin/merlin -V ./src/macro
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sed -ie 's/Type(00)/Type(B3)/' src/_FileInformation.txt
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./bin/cadius DELETEFILE blankdisk.po NEW.DISK/main
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./bin/cadius ADDFILE blankdisk.po NEW.DISK src/main
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gsplus
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39
src/main.S
39
src/main.S
@ -1,10 +1,39 @@
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REL
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TYP $B3
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DSK main.l
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MX %00 ; enable 16-bit mode
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; Important locations
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SPEAKER EQU $E0C030
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SPEAKER EQU $E0C030
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PRODOS16 EQU $E100A8
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PHK
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PLB
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* Beep code freezes
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*beep LDA SPEAKER
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* LDY #1000
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* LDX #1000
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*loop DEX
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* BNE loop
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* DEY
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* BNE beep
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JSL PRODOS16
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; This exit code is "device busy", why is it the only one
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; that works?!
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DA $29
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ADRL QP
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bcs ERROR
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ERROR BRK
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QP adrl $0000
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DA $00
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PONGENTRY EQU $2000
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ORG PONGENTRY
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beep LDA SPEAKER
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RTL
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END
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