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Space Ace for Apple IIgs
7fd252644d
Added all video assets encoded as GIF files and included the packvideo tool that will compress the art into the IIgs native format. Binaries for Mac and PC are supplied |
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README.rst |
Space Ace IIgs ============== The complete archive for Space Ace for the Apple IIgs ===================================================== In 1990, ReadySoft released Space Ace for the Apple IIgs. I purchased a copy and was appalled that the port was only for ProDOS and required you to play the game on floppy disks. Being the reverse engineering nutcase I was, I promptly disassembled the game and converted it back into source code. I then re-wrote the game to use the Apple IIgs hard disk and updated all the file manager code to GS/OS. After creating a really horrible icon for the game, I then uploaded my new application file to friends who wanted to play Space Ace on their hard drives and then promptly forgot about this port. Here it is, 2015, and after searching my archive CDs, I found this source and decided to share it with you, the programming public, so you can get a glimpse of what 65816 code looked like for the Apple IIgs. This code ACTUALLY COMPILES AND RUNS using the Brutal Deluxe a65816 assembler and my python based build scripts. I've successfully built this on my Mac and ran the executable using Sweet16 and in Windows with Kegs. I've included the build tools and its source and exes for Mac (Intel/PPC) and Windows. In case you're wondering, yes, I did do this port just because I wanted it running natively on my Apple IIgs hard drive. Yes, I'm insane. Enjoy! http://www.whatisthe2gs.apple2.org.za/space-ace And one more thing... ===================== The intellectual property of Space Ace is the exclusive property of Don Bluth and Digital Leisure. No transfer of the intellectual property of Space Ace or any transfer of the ownership of the sounds, art or other game assets are given nor implied. If anyone wishes to release a version of Space Ace for the Apple IIgs commercially, (I have absolutely no idea why? You'd sell like, what? 3 copies?) contact Digital Leisure for a license. The source code... Go for it. Rebecca Ann Heineman Olde Skuul Seattle, WA