************************************************** * Video equates. ************************************************** * Video Constants PIXEL_WIDTH = 320 PIXEL_HEIGHT = 200 BITS_PER_PIXEL = 4 PIXELS_PER_BYTE = 2 BYTES_PER_LINE = PIXEL_WIDTH/PIXELS_PER_BYTE ************************************************** * Video memory registers GS_VBLInt = $00C019 ; VBlank interrupt? 0 = on, 1 = off GS_TextColor = $00C022 ; TTTTBBBB T=text, B=bg color GS_VGCInt = $00C023 ; $80 = any interrupt has fired ; $40 = 1Hz interrupt ; $20 = scanline interrupt ; $04 = 1Hz interrupt on/off ; $02 = scanline interrupt on/off GS_SHRRegister = $00C029 ; MLCXXXXB ; M = 0 for Apple II video, 1 for SHR ; L = linearize SHR VRAM? ; C = 1 for color, 0 for b/w ; XXXX = Reserved ; B = Bank latch? 1 = aux, 0 = ignored GS_VGCIntClear = $00C032 ; $40 = clear 1Hz int, $20 = clr scanline int GS_BorderColor = $00C034 ; XXXXCCCC X = DO NOT MODIFY, C = color * Video memory locations GS_PixelData = $E12000 ; $E12000 - $E19CFF GS_SCBs = $E19D00 ; $E19D00 - $E19DC7 GS_Palettes = $E19E00 ; 32 bytes per palette ; 16 palettes ; $E19E00 - $E19FFF ************************************************** ROW_0 = 0 ROW_1 = 8 ROW_2 = 16 ROW_3 = 24 ROW_4 = 32 ROW_5 = 40 ROW_6 = 48 ROW_7 = 56 ROW_8 = 64 ROW_9 = 72 ROW_10 = 80 ROW_11 = 88 ROW_12 = 96 ROW_13 = 104 ROW_14 = 112 ROW_15 = 120 ROW_16 = 128 ROW_17 = 136 ROW_18 = 144 ROW_19 = 152 ROW_20 = 160 ROW_21 = 168 ROW_22 = 176 ROW_23 = 184 ROW_24 = 192