/* * xrick/include/tiles.h * * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. * * The use and distribution terms for this software are contained in the file * named README, which can be found in the root of this distribution. By * using this software in any fashion, you are agreeing to be bound by the * terms of this license. * * You must not remove this notice, or any other, from this software. */ /* * NOTES * * A tile consists in one column and 8 rows of 8 U16 (cga encoding, two * bits per pixel). The tl_tiles array contains all tiles, with the * following structure: * * 0x0000 - 0x00FF tiles for main intro * 0x0100 - 0x01FF tiles for map intro * 0x0200 - 0x0327 unused * 0x0328 - 0x0427 game tiles, page 0 * 0x0428 - 0x0527 game tiles, page 1 * 0x0527 - 0x05FF unused */ #ifndef _TILES_H #define _TILES_H #include "system.h" #ifdef GFXPC #define TILES_NBR_BANKS 4 #endif #ifdef GFXST #define TILES_NBR_BANKS 3 #endif #define TILES_SIZEOF8 (0x10) #define TILES_SIZEOF16 (0x08) /* * three special tile numbers */ #define TILES_BULLET 0x01 #define TILES_BOMB 0x02 #define TILES_RICK 0x03 /* * one single tile */ #ifdef GFXPC typedef U16 tile_t[TILES_SIZEOF16]; #endif #ifdef GFXST typedef U32 tile_t[0x08]; #endif /* * tiles banks (each bank is 0x100 tiles) */ extern tile_t tiles_data[TILES_NBR_BANKS][0x100]; #endif /* eof */