/* * xrick/src/e_box.c * * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. * * The use and distribution terms for this software are contained in the file * named README, which can be found in the root of this distribution. By * using this software in any fashion, you are agreeing to be bound by the * terms of this license. * * You must not remove this notice, or any other, from this software. */ #include "system.h" #include "game.h" #include "ents.h" #include "e_box.h" #include "e_bullet.h" #include "e_bomb.h" #include "e_rick.h" #include "maps.h" #include "util.h" /* * FIXME this is because the same structure is used * for all entities. Need to replace this w/ an inheritance * solution. */ #define cnt c1 /* * Constants */ #define SEQ_INIT 0x0A /* * Prototypes */ static void explode(U8); /* * Entity action * * ASM 245A */ void e_box_action(U8 e) { static U8 sp[] = {0x24, 0x25, 0x26, 0x27, 0x28}; /* explosion sprites sequence */ if (ent_ents[e].n & ENT_LETHAL) { /* * box is lethal i.e. exploding * play sprites sequence then stop */ ent_ents[e].sprite = sp[ent_ents[e].cnt >> 1]; if (--ent_ents[e].cnt == 0) { ent_ents[e].n = 0; map_marks[ent_ents[e].mark].ent |= MAP_MARK_NACT; } } else { /* * not lethal: check to see if triggered */ if (e_rick_boxtest(e)) { /* rick: collect bombs or bullets and stop */ #ifdef ENABLE_SOUND syssnd_play(WAV_BOX, 1); #endif if (ent_ents[e].n == 0x10) game_bombs = GAME_BOMBS_INIT; else /* 0x11 */ game_bullets = GAME_BULLETS_INIT; ent_ents[e].n = 0; map_marks[ent_ents[e].mark].ent |= MAP_MARK_NACT; } else if (E_RICK_STTST(E_RICK_STSTOP) && u_fboxtest(e, e_rick_stop_x, e_rick_stop_y)) { /* rick's stick: explode */ explode(e); } else if (E_BULLET_ENT.n && u_fboxtest(e, e_bullet_xc, e_bullet_yc)) { /* bullet: explode (and stop bullet) */ E_BULLET_ENT.n = 0; explode(e); } else if (e_bomb_lethal && e_bomb_hit(e)) { /* bomb: explode */ explode(e); } } } /* * Explode when */ static void explode(U8 e) { ent_ents[e].cnt = SEQ_INIT; ent_ents[e].n |= ENT_LETHAL; #ifdef ENABLE_SOUND syssnd_play(WAV_EXPLODE, 1); #endif } /* eof */