/* * xrick/include/game.h * * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. * * The use and distribution terms for this software are contained in the file * named README, which can be found in the root of this distribution. By * using this software in any fashion, you are agreeing to be bound by the * terms of this license. * * You must not remove this notice, or any other, from this software. */ #ifndef _GAME_H #define _GAME_H #include /* NULL */ #include "system.h" #include "config.h" #include "rects.h" #include "data.h" #define LEFT 1 #define RIGHT 0 #define TRUE 1 #define FALSE 0 #define GAME_PERIOD 75 #define GAME_BOMBS_INIT 6 #define GAME_BULLETS_INIT 6 typedef struct { U32 score; U8 name[10]; } hscore_t; extern U8 game_lives; /* lives counter */ extern U8 game_bombs; /* bombs counter */ extern U8 game_bullets; /* bullets counter */ extern U32 game_score; /* score */ extern hscore_t game_hscores[8]; /* highest scores (hall of fame) */ extern U16 game_map; /* current map */ extern U16 game_submap; /* current submap */ extern U8 game_dir; /* direction (LEFT, RIGHT) */ extern U8 game_chsm; /* change submap request (TRUE, FALSE) */ extern U8 game_waitevt; /* wait for events (TRUE, FALSE) */ extern U8 game_period; /* time between each frame, in millisecond */ extern rect_t *game_rects; /* rectangles to redraw at each frame */ extern void game_run(void); extern void game_setmusic(char *name, U8 loop); extern void game_stopmusic(void); #ifdef ENABLE_CHEATS extern U8 game_cheat1; /* infinite lives, bombs and bullets */ extern U8 game_cheat2; /* never die */ extern U8 game_cheat3; /* highlight sprites */ extern void game_toggleCheat(U8); #endif #ifdef ENABLE_SOUND extern sound_t *WAV_GAMEOVER; extern sound_t *WAV_SBONUS2; extern sound_t *WAV_BULLET; extern sound_t *WAV_BOMBSHHT; extern sound_t *WAV_EXPLODE; extern sound_t *WAV_STICK; extern sound_t *WAV_WALK; extern sound_t *WAV_CRAWL; extern sound_t *WAV_JUMP; extern sound_t *WAV_PAD; extern sound_t *WAV_BOX; extern sound_t *WAV_BONUS; extern sound_t *WAV_SBONUS1; extern sound_t *WAV_DIE; extern sound_t *WAV_ENTITY[]; #endif #endif /* eof */