/* * xrick/include/sprites.h * * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. * * The use and distribution terms for this software are contained in the file * named README, which can be found in the root of this distribution. By * using this software in any fashion, you are agreeing to be bound by the * terms of this license. * * You must not remove this notice, or any other, from this software. */ /* * NOTES -- PC version * * A sprite consists in 4 columns and 0x15 rows of (U16 mask, U16 pict), * each pair representing 8 pixels (cga encoding, two bits per pixels). * Sprites are stored in 'sprites.bin' and are loaded by spr_init. Memory * is freed by spr_shutdown. * * There are four sprites planes. Plane 0 is the raw content of 'sprites.bin', * and planes 1, 2 and 3 contain copies of plane 0 with all sprites shifted * 2, 4 and 6 pixels to the right. */ #ifndef _SPRITES_H_ #define _SPRITES_H_ #include "system.h" #ifdef GFXPC #define SPRITES_NBR_SPRITES (0x9b) typedef struct { U16 mask; U16 pict; } spriteX_t; typedef spriteX_t sprite_t[4][0x15]; /* one sprite */ extern sprite_t sprites_data[SPRITES_NBR_SPRITES]; #endif #ifdef GFXST #define SPRITES_NBR_SPRITES (0xD5) typedef U32 sprite_t[0x54]; /* 0x15 per 0x04 */ extern sprite_t sprites_data[SPRITES_NBR_SPRITES]; #endif #endif /* eof */