/* * xrick/src/e_bonus.c * * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. * * The use and distribution terms for this software are contained in the file * named README, which can be found in the root of this distribution. By * using this software in any fashion, you are agreeing to be bound by the * terms of this license. * * You must not remove this notice, or any other, from this software. */ #include "system.h" #include "game.h" #include "ents.h" #include "e_bonus.h" #include "e_rick.h" #include "maps.h" /* * Entity action * * ASM 242C */ void e_bonus_action(U8 e) { #define seq c1 if (ent_ents[e].seq == 0) { if (e_rick_boxtest(e)) { game_score += 500; #ifdef ENABLE_SOUND syssnd_play(WAV_BONUS, 1); #endif map_marks[ent_ents[e].mark].ent |= MAP_MARK_NACT; ent_ents[e].seq = 1; ent_ents[e].sprite = 0xad; ent_ents[e].front = TRUE; ent_ents[e].y -= 0x08; } } else if (ent_ents[e].seq > 0 && ent_ents[e].seq < 10) { ent_ents[e].seq++; ent_ents[e].y -= 2; } else { ent_ents[e].n = 0; } } /* eof */