/* * xrick/src/e_rick.c * * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. * * The use and distribution terms for this software are contained in the file * named README, which can be found in the root of this distribution. By * using this software in any fashion, you are agreeing to be bound by the * terms of this license. * * You must not remove this notice, or any other, from this software. */ #include "system.h" #include "config.h" #include "game.h" #include "ents.h" #include "e_rick.h" #include "e_bullet.h" #include "e_bomb.h" #include "control.h" #include "maps.h" #include "util.h" /* * public vars */ S16 e_rick_stop_x = 0; S16 e_rick_stop_y = 0; U8 e_rick_state = 0; /* * local vars */ static U8 scrawl; static U8 trigger = FALSE; static S8 offsx; static U8 ylow; static S16 offsy; static U8 seq; static U8 save_crawl; static U16 save_x, save_y; /* * Box test * * ASM 113E (based on) * * e: entity to test against (corresponds to SI in asm code -- here DI * is assumed to point to rick). * ret: TRUE/intersect, FALSE/not. */ U8 e_rick_boxtest(U8 e) { /* * rick: x+0x05 to x+0x11, y+[0x08 if rick's crawling] to y+0x14 * entity: x to x+w, y to y+h */ if (E_RICK_ENT.x + 0x11 < ent_ents[e].x || E_RICK_ENT.x + 0x05 > ent_ents[e].x + ent_ents[e].w || E_RICK_ENT.y + 0x14 < ent_ents[e].y || E_RICK_ENT.y + (E_RICK_STTST(E_RICK_STCRAWL) ? 0x08 : 0x00) > ent_ents[e].y + ent_ents[e].h - 1) return FALSE; else return TRUE; } /* * Go zombie * * ASM 1851 */ void e_rick_gozombie(void) { #ifdef ENABLE_CHEATS if (game_cheat2) return; #endif /* already zombie? */ if E_RICK_STTST(E_RICK_STZOMBIE) return; #ifdef ENABLE_SOUND syssnd_play(WAV_DIE, 1); #endif E_RICK_STSET(E_RICK_STZOMBIE); offsy = -0x0400; offsx = (E_RICK_ENT.x > 0x80 ? -3 : +3); ylow = 0; E_RICK_ENT.front = TRUE; } /* * Action sub-function for e_rick when zombie * * ASM 17DC */ static void e_rick_z_action(void) { U32 i; /* sprite */ E_RICK_ENT.sprite = (E_RICK_ENT.x & 0x04) ? 0x1A : 0x19; /* x */ E_RICK_ENT.x += offsx; /* y */ i = (E_RICK_ENT.y << 8) + offsy + ylow; E_RICK_ENT.y = i >> 8; offsy += 0x80; ylow = i; /* dead when out of screen */ if (E_RICK_ENT.y < 0 || E_RICK_ENT.y > 0x0140) E_RICK_STSET(E_RICK_STDEAD); } /* * Action sub-function for e_rick. * * ASM 13BE */ void e_rick_action2(void) { U8 env0, env1; S16 x, y; U32 i; E_RICK_STRST(E_RICK_STSTOP|E_RICK_STSHOOT); /* if zombie, run dedicated function and return */ if E_RICK_STTST(E_RICK_STZOMBIE) { e_rick_z_action(); return; } /* climbing? */ if E_RICK_STTST(E_RICK_STCLIMB) goto climbing; /* * NOT CLIMBING */ E_RICK_STRST(E_RICK_STJUMP); /* calc y */ i = (E_RICK_ENT.y << 8) + offsy + ylow; y = i >> 8; /* test environment */ u_envtest(E_RICK_ENT.x, y, E_RICK_STTST(E_RICK_STCRAWL), &env0, &env1); /* stand up, if possible */ if (E_RICK_STTST(E_RICK_STCRAWL) && !env0) E_RICK_STRST(E_RICK_STCRAWL); /* can move vertically? */ if (env1 & (offsy < 0 ? MAP_EFLG_VERT|MAP_EFLG_SOLID|MAP_EFLG_SPAD : MAP_EFLG_VERT|MAP_EFLG_SOLID|MAP_EFLG_SPAD|MAP_EFLG_WAYUP)) goto vert_not; /* * VERTICAL MOVE */ E_RICK_STSET(E_RICK_STJUMP); /* killed? */ if (env1 & MAP_EFLG_LETHAL) { e_rick_gozombie(); return; } /* save */ E_RICK_ENT.y = y; ylow = i; /* climb? */ if ((env1 & MAP_EFLG_CLIMB) && (control_status & (CONTROL_UP|CONTROL_DOWN))) { offsy = 0x0100; E_RICK_STSET(E_RICK_STCLIMB); return; } /* fall */ offsy += 0x0080; if (offsy > 0x0800) { offsy = 0x0800; ylow = 0; } /* * HORIZONTAL MOVE */ horiz: /* should move? */ if (!(control_status & (CONTROL_LEFT|CONTROL_RIGHT))) { seq = 2; /* no: reset seq and return */ return; } if (control_status & CONTROL_LEFT) { /* move left */ x = E_RICK_ENT.x - 2; game_dir = LEFT; if (x < 0) { /* prev submap */ game_chsm = TRUE; E_RICK_ENT.x = 0xe2; return; } } else { /* move right */ x = E_RICK_ENT.x + 2; game_dir = RIGHT; if (x >= 0xe8) { /* next submap */ game_chsm = TRUE; E_RICK_ENT.x = 0x04; return; } } /* still within this map: test environment */ u_envtest(x, E_RICK_ENT.y, E_RICK_STTST(E_RICK_STCRAWL), &env0, &env1); /* save x-position if it is possible to move */ if (!(env1 & (MAP_EFLG_SOLID|MAP_EFLG_SPAD|MAP_EFLG_WAYUP))) { E_RICK_ENT.x = x; if (env1 & MAP_EFLG_LETHAL) e_rick_gozombie(); } /* end */ return; /* * NO VERTICAL MOVE */ vert_not: if (offsy < 0) { /* not climbing + trying to go _up_ not possible -> hit the roof */ E_RICK_STSET(E_RICK_STJUMP); /* fall back to the ground */ E_RICK_ENT.y &= 0xF8; offsy = 0; ylow = 0; goto horiz; } /* else: not climbing + trying to go _down_ not possible -> standing */ /* align to ground */ E_RICK_ENT.y &= 0xF8; E_RICK_ENT.y |= 0x03; ylow = 0; /* standing on a super pad? */ if ((env1 & MAP_EFLG_SPAD) && offsy >= 0X0200) { offsy = (control_status & CONTROL_UP) ? 0xf800 : 0x00fe - offsy; #ifdef ENABLE_SOUND syssnd_play(WAV_PAD, 1); #endif goto horiz; } offsy = 0x0100; /* reset*/ /* standing. firing ? */ if (scrawl || !(control_status & CONTROL_FIRE)) goto firing_not; /* * FIRING */ if (control_status & (CONTROL_LEFT|CONTROL_RIGHT)) { /* stop */ if (control_status & CONTROL_RIGHT) { game_dir = RIGHT; e_rick_stop_x = E_RICK_ENT.x + 0x17; } else { game_dir = LEFT; e_rick_stop_x = E_RICK_ENT.x; } e_rick_stop_y = E_RICK_ENT.y + 0x000E; E_RICK_STSET(E_RICK_STSTOP); return; } if (control_status == (CONTROL_FIRE|CONTROL_UP)) { /* bullet */ E_RICK_STSET(E_RICK_STSHOOT); /* not an automatic gun: shoot once only */ if (trigger) return; else trigger = TRUE; /* already a bullet in the air ... that's enough */ if (E_BULLET_ENT.n) return; /* else use a bullet, if any available */ if (!game_bullets) return; #ifdef ENABLE_CHEATS if (!game_cheat1) game_bullets--; #endif /* initialize bullet */ e_bullet_init(E_RICK_ENT.x, E_RICK_ENT.y); return; } trigger = FALSE; /* not shooting means trigger is released */ seq = 0; /* reset */ if (control_status == (CONTROL_FIRE|CONTROL_DOWN)) { /* bomb */ /* already a bomb ticking ... that's enough */ if (E_BOMB_ENT.n) return; /* else use a bomb, if any available */ if (!game_bombs) return; #ifdef ENABLE_CHEATS if (!game_cheat1) game_bombs--; #endif /* initialize bomb */ e_bomb_init(E_RICK_ENT.x, E_RICK_ENT.y); return; } return; /* * NOT FIRING */ firing_not: if (control_status & CONTROL_UP) { /* jump or climb */ if (env1 & MAP_EFLG_CLIMB) { /* climb */ E_RICK_STSET(E_RICK_STCLIMB); return; } offsy = -0x0580; /* jump */ ylow = 0; #ifdef ENABLE_SOUND syssnd_play(WAV_JUMP, 1); #endif goto horiz; } if (control_status & CONTROL_DOWN) { /* crawl or climb */ if ((env1 & MAP_EFLG_VERT) && /* can go down */ !(control_status & (CONTROL_LEFT|CONTROL_RIGHT)) && /* + not moving horizontaly */ (E_RICK_ENT.x & 0x1f) < 0x0a) { /* + aligned -> climb */ E_RICK_ENT.x &= 0xf0; E_RICK_ENT.x |= 0x04; E_RICK_STSET(E_RICK_STCLIMB); } else { /* crawl */ E_RICK_STSET(E_RICK_STCRAWL); goto horiz; } } goto horiz; /* * CLIMBING */ climbing: /* should move? */ if (!(control_status & (CONTROL_UP|CONTROL_DOWN|CONTROL_LEFT|CONTROL_RIGHT))) { seq = 0; /* no: reset seq and return */ return; } if (control_status & (CONTROL_UP|CONTROL_DOWN)) { /* up-down: calc new y and test environment */ y = E_RICK_ENT.y + ((control_status & CONTROL_UP) ? -0x02 : 0x02); u_envtest(E_RICK_ENT.x, y, E_RICK_STTST(E_RICK_STCRAWL), &env0, &env1); if (env1 & (MAP_EFLG_SOLID|MAP_EFLG_SPAD|MAP_EFLG_WAYUP) && !(control_status & CONTROL_UP)) { /* FIXME what? */ E_RICK_STRST(E_RICK_STCLIMB); return; } if (!(env1 & (MAP_EFLG_SOLID|MAP_EFLG_SPAD|MAP_EFLG_WAYUP)) || (env1 & MAP_EFLG_WAYUP)) { /* ok to move, save */ E_RICK_ENT.y = y; if (env1 & MAP_EFLG_LETHAL) { e_rick_gozombie(); return; } if (!(env1 & (MAP_EFLG_VERT|MAP_EFLG_CLIMB))) { /* reached end of climb zone */ offsy = (control_status & CONTROL_UP) ? -0x0300 : 0x0100; #ifdef ENABLE_SOUND if (control_status & CONTROL_UP) syssnd_play(WAV_JUMP, 1); #endif E_RICK_STRST(E_RICK_STCLIMB); return; } } } if (control_status & (CONTROL_LEFT|CONTROL_RIGHT)) { /* left-right: calc new x and test environment */ if (control_status & CONTROL_LEFT) { x = E_RICK_ENT.x - 0x02; if (x < 0) { /* (i.e. negative) prev submap */ game_chsm = TRUE; /*6dbd = 0x00;*/ E_RICK_ENT.x = 0xe2; return; } } else { x = E_RICK_ENT.x + 0x02; if (x >= 0xe8) { /* next submap */ game_chsm = TRUE; /*6dbd = 0x01;*/ E_RICK_ENT.x = 0x04; return; } } u_envtest(x, E_RICK_ENT.y, E_RICK_STTST(E_RICK_STCRAWL), &env0, &env1); if (env1 & (MAP_EFLG_SOLID|MAP_EFLG_SPAD)) return; E_RICK_ENT.x = x; if (env1 & MAP_EFLG_LETHAL) { e_rick_gozombie(); return; } if (env1 & (MAP_EFLG_VERT|MAP_EFLG_CLIMB)) return; E_RICK_STRST(E_RICK_STCLIMB); if (control_status & CONTROL_UP) offsy = -0x0300; } } /* * Action function for e_rick * * ASM 12CA */ void e_rick_action(UNUSED(U8 e)) { static U8 stopped = FALSE; /* is this the most elegant way? */ e_rick_action2(); scrawl = E_RICK_STTST(E_RICK_STCRAWL); if E_RICK_STTST(E_RICK_STZOMBIE) return; /* * set sprite */ if E_RICK_STTST(E_RICK_STSTOP) { E_RICK_ENT.sprite = (game_dir ? 0x17 : 0x0B); #ifdef ENABLE_SOUND if (!stopped) { syssnd_play(WAV_STICK, 1); stopped = TRUE; } #endif return; } stopped = FALSE; if E_RICK_STTST(E_RICK_STSHOOT) { E_RICK_ENT.sprite = (game_dir ? 0x16 : 0x0A); return; } if E_RICK_STTST(E_RICK_STCLIMB) { E_RICK_ENT.sprite = (((E_RICK_ENT.x ^ E_RICK_ENT.y) & 0x04) ? 0x18 : 0x0c); #ifdef ENABLE_SOUND seq = (seq + 1) & 0x03; if (seq == 0) syssnd_play(WAV_WALK, 1); #endif return; } if E_RICK_STTST(E_RICK_STCRAWL) { E_RICK_ENT.sprite = (game_dir ? 0x13 : 0x07); if (E_RICK_ENT.x & 0x04) E_RICK_ENT.sprite++; #ifdef ENABLE_SOUND seq = (seq + 1) & 0x03; if (seq == 0) syssnd_play(WAV_CRAWL, 1); #endif return; } if E_RICK_STTST(E_RICK_STJUMP) { E_RICK_ENT.sprite = (game_dir ? 0x15 : 0x06); return; } seq++; if (seq >= 0x14) { #ifdef ENABLE_SOUND syssnd_play(WAV_WALK, 1); #endif seq = 0x04; } #ifdef ENABLE_SOUND else if (seq == 0x0C) syssnd_play(WAV_WALK, 1); #endif E_RICK_ENT.sprite = (seq >> 2) + 1 + (game_dir ? 0x0c : 0x00); } /* * Save status * * ASM part of 0x0BBB */ void e_rick_save(void) { save_x = E_RICK_ENT.x; save_y = E_RICK_ENT.y; save_crawl = E_RICK_STTST(E_RICK_STCRAWL); /* FIXME * save_C0 = E_RICK_ENT.b0C; * plus some 6DBC stuff? */ } /* * Restore status * * ASM part of 0x0BDC */ void e_rick_restore(void) { E_RICK_ENT.x = save_x; E_RICK_ENT.y = save_y; E_RICK_ENT.front = FALSE; if (save_crawl) E_RICK_STSET(E_RICK_STCRAWL); else E_RICK_STRST(E_RICK_STCRAWL); /* FIXME * E_RICK_ENT.b0C = save_C0; * plus some 6DBC stuff? */ } /* eof */