/* * xrick/src/scr_xrick.c * * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. * * The use and distribution terms for this software are contained in the file * named README, which can be found in the root of this distribution. By * using this software in any fashion, you are agreeing to be bound by the * terms of this license. * * You must not remove this notice, or any other, from this software. */ #include "system.h" #include "game.h" #include "screens.h" #include "draw.h" #include "control.h" #include "img.h" #include "img_splash.e" /* * Display XRICK splash screen * * return: SCREEN_RUNNING, SCREEN_DONE, SCREEN_EXIT */ U8 screen_xrick(void) { static U8 seq = 0; static U8 wait = 0; if (seq == 0) { sysvid_clear(); draw_img(IMG_SPLASH); game_rects = &draw_SCREENRECT; seq = 1; } switch (seq) { case 1: /* wait */ if (wait++ > 0x2) { #ifdef ENABLE_SOUND game_setmusic("sounds/bullet.wav", 1); #endif seq = 2; wait = 0; } break; case 2: /* wait */ if (wait++ > 0x20) { seq = 99; wait = 0; } } if (control_status & CONTROL_EXIT) /* check for exit request */ return SCREEN_EXIT; if (seq == 99) { /* we're done */ sysvid_clear(); sysvid_setGamePalette(); seq = 0; return SCREEN_DONE; } return SCREEN_RUNNING; } /* eof */