mirror of
https://github.com/dwsJason/xrick2gs.git
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116 lines
2.2 KiB
C
116 lines
2.2 KiB
C
/*
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* xrick/src/e_box.c
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*
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* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved.
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*
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* The use and distribution terms for this software are contained in the file
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* named README, which can be found in the root of this distribution. By
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* using this software in any fashion, you are agreeing to be bound by the
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* terms of this license.
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*
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* You must not remove this notice, or any other, from this software.
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*/
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#include "system.h"
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#include "game.h"
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#include "ents.h"
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#include "e_box.h"
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#include "e_bullet.h"
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#include "e_bomb.h"
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#include "e_rick.h"
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#include "maps.h"
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#include "util.h"
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#ifdef IIGS
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#pragma noroot
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segment "e";
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#endif
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/*
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* FIXME this is because the same structure is used
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* for all entities. Need to replace this w/ an inheritance
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* solution.
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*/
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#define cnt c1
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/*
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* Constants
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*/
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#define SEQ_INIT 0x0A
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/*
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* Prototypes
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*/
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static void explode(ent_t*);
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/*
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* Entity action
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*
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* ASM 245A
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*/
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void
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e_box_action(ent_t* pEnt)
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{
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static U8 sp[] = {0x24, 0x25, 0x26, 0x27, 0x28}; /* explosion sprites sequence */
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if (pEnt->n & ENT_LETHAL) {
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/*
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* box is lethal i.e. exploding
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* play sprites sequence then stop
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*/
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pEnt->sprite = sp[pEnt->cnt >> 1];
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if (--pEnt->cnt == 0) {
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pEnt->n = 0;
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map_marks[pEnt->mark].ent |= MAP_MARK_NACT;
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}
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} else {
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/*
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* not lethal: check to see if triggered
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*/
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if (e_rick_boxtest(pEnt)) {
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/* rick: collect bombs or bullets and stop */
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#ifdef ENABLE_SOUND
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syssnd_play(WAV_BOX, 1);
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#endif
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if (pEnt->n == 0x10)
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game_bombs = GAME_BOMBS_INIT;
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else /* 0x11 */
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game_bullets = GAME_BULLETS_INIT;
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pEnt->n = 0;
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map_marks[pEnt->mark].ent |= MAP_MARK_NACT;
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}
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else if (E_RICK_STTST(E_RICK_STSTOP) &&
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u_fboxtest(pEnt, e_rick_stop_x, e_rick_stop_y)) {
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/* rick's stick: explode */
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explode(pEnt);
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}
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else if (E_BULLET_ENT.n && u_fboxtest(pEnt, e_bullet_xc, e_bullet_yc)) {
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/* bullet: explode (and stop bullet) */
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E_BULLET_ENT.n = 0;
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explode(pEnt);
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}
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else if (e_bomb_lethal && e_bomb_hit(pEnt)) {
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/* bomb: explode */
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explode(pEnt);
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}
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}
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}
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/*
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* Explode when
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*/
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static void explode(ent_t* pEnt)
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{
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pEnt->cnt = SEQ_INIT;
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pEnt->n |= ENT_LETHAL;
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#ifdef ENABLE_SOUND
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syssnd_play(WAV_EXPLODE, 1);
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#endif
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}
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/* eof */
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