Re-add CONNECT_TYPE_CONNECT_TYPE_AIBOM and CONNECT_TYPE_GAMERNIUM (#1315) (#1317)

* Re-add CONNECT_TYPE_CONNECT_TYPE_AIBOM and CONNECT_TYPE_GAMERNIUM
This commit is contained in:
Uwe Seimet 2023-11-08 13:27:49 +01:00 committed by GitHub
parent 0ab2f20a00
commit 5542fa9e7c
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6 changed files with 137 additions and 1 deletions

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@ -32,6 +32,16 @@ jobs:
with:
connect-type: "STANDARD"
aibom:
uses: PiSCSI/piscsi/.github/workflows/arm_cross_compile.yml@develop
with:
connect-type: "AIBOM"
gamernium:
uses: PiSCSI/piscsi/.github/workflows/arm_cross_compile.yml@develop
with:
connect-type: "GAMERNIUM"
# The fullspec connection board is the most common
debug-fullspec:
uses: PiSCSI/piscsi/.github/workflows/arm_cross_compile.yml@develop

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@ -0,0 +1,56 @@
//---------------------------------------------------------------------------
//
// SCSI Target Emulator PiSCSI
// for Raspberry Pi
//
// Powered by XM6 TypeG Technology.
// Copyright (C) 2016-2020 GIMONS
//
//---------------------------------------------------------------------------
#pragma once
#include <string>
//
// RaSCSI Adapter Aibom version
//
const std::string CONNECT_DESC = "AIBOM PRODUCTS version"; // Startup message
// Select signal control mode
const static int SIGNAL_CONTROL_MODE = 2; // SCSI positive logic specification
// Control signal output logic
#define ACT_ON ON // ACTIVE SIGNAL ON
#define ENB_ON ON // ENABLE SIGNAL ON
#define IND_IN OFF // INITIATOR SIGNAL INPUT
#define TAD_IN OFF // TARGET SIGNAL INPUT
#define DTD_IN OFF // DATA SIGNAL INPUT
// Control signal pin assignment (-1 means no control)
const static int PIN_ACT = 4; // ACTIVE
const static int PIN_ENB = 17; // ENABLE
const static int PIN_IND = 27; // INITIATOR CTRL DIRECTION
const static int PIN_TAD = -1; // TARGET CTRL DIRECTION
const static int PIN_DTD = 18; // DATA DIRECTION
// SCSI signal pin assignment
const static int PIN_DT0 = 6; // Data 0
const static int PIN_DT1 = 12; // Data 1
const static int PIN_DT2 = 13; // Data 2
const static int PIN_DT3 = 16; // Data 3
const static int PIN_DT4 = 19; // Data 4
const static int PIN_DT5 = 20; // Data 5
const static int PIN_DT6 = 26; // Data 6
const static int PIN_DT7 = 21; // Data 7
const static int PIN_DP = 5; // Data parity
const static int PIN_ATN = 22; // ATN
const static int PIN_RST = 25; // RST
const static int PIN_ACK = 10; // ACK
const static int PIN_REQ = 7; // REQ
const static int PIN_MSG = 9; // MSG
const static int PIN_CD = 11; // CD
const static int PIN_IO = 23; // IO
const static int PIN_BSY = 24; // BSY
const static int PIN_SEL = 8; // SEL

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@ -0,0 +1,56 @@
//---------------------------------------------------------------------------
//
// SCSI Target Emulator PiSCSI
// for Raspberry Pi
//
// Powered by XM6 TypeG Technology.
// Copyright (C) 2016-2020 GIMONS
//
//---------------------------------------------------------------------------
#pragma once
#include <string>
//
// RaSCSI Adapter GAMERnium.com version
//
const std::string CONNECT_DESC = "GAMERnium.com version"; // Startup message
// Select signal control mode
const static int SIGNAL_CONTROL_MODE = 0; // SCSI logical specification
// Control signal output logic
#define ACT_ON ON // ACTIVE SIGNAL ON
#define ENB_ON ON // ENABLE SIGNAL ON
#define IND_IN OFF // INITIATOR SIGNAL INPUT
#define TAD_IN OFF // TARGET SIGNAL INPUT
#define DTD_IN ON // DATA SIGNAL INPUT
// Control signal pin assignment (-1 means no control)
const static int PIN_ACT = 14; // ACTIVE
const static int PIN_ENB = 6; // ENABLE
const static int PIN_IND = 7; // INITIATOR CTRL DIRECTION
const static int PIN_TAD = 8; // TARGET CTRL DIRECTION
const static int PIN_DTD = 5; // DATA DIRECTION
// SCSI signal pin assignment
const static int PIN_DT0 = 21; // Data 0
const static int PIN_DT1 = 26; // Data 1
const static int PIN_DT2 = 20; // Data 2
const static int PIN_DT3 = 19; // Data 3
const static int PIN_DT4 = 16; // Data 4
const static int PIN_DT5 = 13; // Data 5
const static int PIN_DT6 = 12; // Data 6
const static int PIN_DT7 = 11; // Data 7
const static int PIN_DP = 25; // Data parity
const static int PIN_ATN = 10; // ATN
const static int PIN_RST = 22; // RST
const static int PIN_ACK = 24; // ACK
const static int PIN_REQ = 15; // REQ
const static int PIN_MSG = 17; // MSG
const static int PIN_CD = 18; // CD
const static int PIN_IO = 4; // IO
const static int PIN_BSY = 27; // BSY
const static int PIN_SEL = 23; // SEL

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@ -18,6 +18,10 @@
#include "hal/connection_type/connection_standard.h"
#elif defined CONNECT_TYPE_FULLSPEC
#include "hal/connection_type/connection_fullspec.h"
#elif defined CONNECT_TYPE_AIBOM
#include "hal/connection_type/connection_aibom.h"
#elif defined CONNECT_TYPE_GAMERNIUM
#include "hal/connection_type/connection_gamernium.h"
#else
#error Invalid connection type or none specified
#endif
@ -102,4 +106,4 @@ class DataSample_Raspberry final : public DataSample
private:
uint32_t data = 0;
};
};

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@ -26,11 +26,17 @@
//---------------------------------------------------------------------------
//#define CONNECT_TYPE_STANDARD // Standard (SCSI logic, standard pin assignment)
//#define CONNECT_TYPE_FULLSPEC // Full spec (SCSI logic, standard pin assignment)
//#define CONNECT_TYPE_AIBOM // AIBOM version (positive logic, unique pin assignment)
//#define CONNECT_TYPE_GAMERNIUM // GAMERnium.com version (standard logic, unique pin assignment)
#if defined CONNECT_TYPE_STANDARD
#include "hal/connection_type/connection_standard.h"
#elif defined CONNECT_TYPE_FULLSPEC
#include "hal/connection_type/connection_fullspec.h"
#elif defined CONNECT_TYPE_AIBOM
#include "hal/connection_type/connection_aibom.h"
#elif defined CONNECT_TYPE_GAMERNIUM
#include "hal/connection_type/connection_gamernium.h"
#else
#error Invalid connection type or none specified
#endif

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@ -18,6 +18,10 @@
#include "hal/connection_type/connection_standard.h"
#elif defined CONNECT_TYPE_FULLSPEC
#include "hal/connection_type/connection_fullspec.h"
#elif defined CONNECT_TYPE_AIBOM
#include "hal/connection_type/connection_aibom.h"
#elif defined CONNECT_TYPE_GAMERNIUM
#include "hal/connection_type/connection_gamernium.h"
#else
#error Invalid connection type or none specified
#endif