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Fix crashing
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2542340099
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ea920205a8
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@ -714,14 +714,7 @@ bool SCSIPowerView::WriteFrameBuffer(const DWORD *cdb, const BYTE *buf, const DW
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}
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}
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LOGWARN("Calculate Offset: %u (%08X) Screen width: %u height: %u Update X: %u (%06X) Y: %u (%06X)", offset, offset, screen_width_px, screen_height_px, offset_row_px, offset_row_px, offset_col_px, offset_col_px);
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LOGTRACE("Calculate Offset: %u (%08X) Screen width: %u height: %u Update X: %u (%06X) Y: %u (%06X)", offset, offset, screen_width_px, screen_height_px, offset_row_px, offset_row_px, offset_col_px, offset_col_px);
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// LOGDEBUG("%s act length %u offset:%06X (%f) wid:%06X height:%06X", __PRETTY_FUNCTION__, length, offset, ((float)offset/(screen_width_px*screen_height_px)), update_width_x_bytes, update_height_y_bytes);
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// LOGWARN("WriteFrameBuffer: Update x:%06X y:%06X width:%06X height:%06X [ New width: %u (%06X) height: %u (%06X)]", offset_col_px, offset_row_px, update_width_x_bytes * 8, update_height_y_bytes, update_width_px, update_width_px, update_height_px, update_height_px )
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// For each row
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// For each row
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@ -753,8 +746,6 @@ bool SCSIPowerView::WriteFrameBuffer(const DWORD *cdb, const BYTE *buf, const DW
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else{
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else{
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pixel_color_idx = buf[pixel_buffer_idx] >> 4;
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pixel_color_idx = buf[pixel_buffer_idx] >> 4;
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}
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}
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pixel = color_palette[pixel_buffer_byte];
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loc = ((idx_col_x + offset_col_px) * (this->fbbpp / 8)) + ((idx_row_y + offset_row_px) * fblinelen);
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break;
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break;
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case eColorDepth_t::eSixteenBitColor:
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case eColorDepth_t::eSixteenBitColor:
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pixel_buffer_idx = (idx_row_y * update_width_x_bytes) + (idx_col_x);
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pixel_buffer_idx = (idx_row_y * update_width_x_bytes) + (idx_col_x);
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@ -763,8 +754,15 @@ bool SCSIPowerView::WriteFrameBuffer(const DWORD *cdb, const BYTE *buf, const DW
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default:
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default:
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break;
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break;
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}
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}
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if(pixel > (sizeof(color_palette) / sizeof (color_palette[0]))){
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LOGWARN("Calculated pixel color that is out of bounds: %04X", pixel_buffer_idx);
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return false;
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}
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pixel = color_palette[pixel_color_idx];
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pixel = color_palette[pixel_color_idx];
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loc = ((idx_col_x + offset_col_px) * (this->fbbpp / 8)) + ((idx_row_y + offset_row_px) * fblinelen);
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// pixel = color_palette[pixel_color_idx];
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// for(int i=0 ; i< (this->fbbpp/8); i++){
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// for(int i=0 ; i< (this->fbbpp/8); i++){
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// *(this->fb + loc + i) = pixel;
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// *(this->fb + loc + i) = pixel;
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// }
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// }
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