mirror of
https://github.com/akuker/RASCSI.git
synced 2024-06-26 22:29:45 +00:00
* Added unit tests * Fixed SonarCloud issues * Updated error handling * Updated deletion of controllers * Image folder handling cleanup * Fixed clang warning * Removed duplicate code * Reduced code complexity * Updated array handling * Initialize device with ID and LUN * Use smart pointers * Updated memory management * Logging updates * Extracted methods * Split scsi.h
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
//---------------------------------------------------------------------------
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//
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// SCSI Target Emulator RaSCSI Reloaded
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// for Raspberry Pi
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//
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// Copyright (C) 2022 Uwe Seimet
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//
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// Implementation of a SCSI printer (see SCSI-2 specification for a command description)
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//
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//---------------------------------------------------------------------------
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#pragma once
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#include "interfaces/scsi_printer_commands.h"
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#include "primary_device.h"
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#include <string>
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#include <unordered_map>
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class SCSIPrinter final : public PrimaryDevice, public ScsiPrinterCommands //NOSONAR Custom destructor cannot be removed
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{
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static constexpr const char *TMP_FILE_PATTERN = "/tmp/rascsi_sclp-XXXXXX";
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static const int TMP_FILENAME_LENGTH = string_view(TMP_FILE_PATTERN).size();
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static const int NOT_RESERVED = -2;
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public:
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explicit SCSIPrinter(int);
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~SCSIPrinter() override;
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bool Dispatch(scsi_command) override;
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bool Init(const unordered_map<string, string>&) override;
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vector<byte> InquiryInternal() const override;
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void TestUnitReady() override;
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void ReserveUnit() override;
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void ReleaseUnit() override;
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void Print() override;
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void SynchronizeBuffer();
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void SendDiagnostic() override;
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void StopPrint();
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bool WriteByteSequence(vector<BYTE>&, uint32_t) override;
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void CheckReservation();
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void DiscardReservation();
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void Cleanup();
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private:
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using super = PrimaryDevice;
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Dispatcher<SCSIPrinter> dispatcher;
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char filename[TMP_FILENAME_LENGTH + 1]; //NOSONAR mkstemp() requires a modifiable string
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int fd = -1;
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int reserving_initiator = NOT_RESERVED;
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time_t reservation_time = 0;
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int timeout = 0;
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};
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