diff --git a/mac_plus_ps2/PS2Keyboard.cpp b/mac_plus_ps2/PS2Keyboard.cpp index 709d5ca..6e0b78d 100644 --- a/mac_plus_ps2/PS2Keyboard.cpp +++ b/mac_plus_ps2/PS2Keyboard.cpp @@ -54,9 +54,6 @@ static volatile uint8_t buffer[BUFFER_SIZE]; static volatile uint8_t head, tail; static uint8_t DataPin; -static uint8_t CharBuffer=0; -static uint8_t UTF8next=0; -static const PS2Keymap_t *keymap=NULL; // The ISR for the external interrupt void ps2interrupt(void) @@ -104,277 +101,6 @@ static inline uint8_t get_scan_code(void) return c; } -// http://www.quadibloc.com/comp/scan.htm -// http://www.computer-engineering.org/ps2keyboard/scancodes2.html - -// These arrays provide a simple key map, to turn scan codes into ISO8859 -// output. If a non-US keyboard is used, these may need to be modified -// for the desired output. -// - -const PROGMEM PS2Keymap_t PS2Keymap_US = { - // without shift - {0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12, - 0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, '`', 0, - 0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, 'q', '1', 0, - 0, 0, 'z', 's', 'a', 'w', '2', 0, - 0, 'c', 'x', 'd', 'e', '4', '3', 0, - 0, ' ', 'v', 'f', 't', 'r', '5', 0, - 0, 'n', 'b', 'h', 'g', 'y', '6', 0, - 0, 0, 'm', 'j', 'u', '7', '8', 0, - 0, ',', 'k', 'i', 'o', '0', '9', 0, - 0, '.', '/', 'l', ';', 'p', '-', 0, - 0, 0, '\'', 0, '[', '=', 0, 0, - 0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, ']', 0, '\\', 0, 0, - 0, 0, 0, 0, 0, 0, PS2_BACKSPACE, 0, - 0, '1', 0, '4', '7', 0, 0, 0, - '0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/, - PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0, - 0, 0, 0, PS2_F7 }, - // with shift - {0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12, - 0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, '~', 0, - 0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, 'Q', '!', 0, - 0, 0, 'Z', 'S', 'A', 'W', '@', 0, - 0, 'C', 'X', 'D', 'E', '$', '#', 0, - 0, ' ', 'V', 'F', 'T', 'R', '%', 0, - 0, 'N', 'B', 'H', 'G', 'Y', '^', 0, - 0, 0, 'M', 'J', 'U', '&', '*', 0, - 0, '<', 'K', 'I', 'O', ')', '(', 0, - 0, '>', '?', 'L', ':', 'P', '_', 0, - 0, 0, '"', 0, '{', '+', 0, 0, - 0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, '}', 0, '|', 0, 0, - 0, 0, 0, 0, 0, 0, PS2_BACKSPACE, 0, - 0, '1', 0, '4', '7', 0, 0, 0, - '0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/, - PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0, - 0, 0, 0, PS2_F7 }, - 0 -}; - - -const PROGMEM PS2Keymap_t PS2Keymap_German = { - // without shift - {0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12, - 0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, '^', 0, - 0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, 'q', '1', 0, - 0, 0, 'y', 's', 'a', 'w', '2', 0, - 0, 'c', 'x', 'd', 'e', '4', '3', 0, - 0, ' ', 'v', 'f', 't', 'r', '5', 0, - 0, 'n', 'b', 'h', 'g', 'z', '6', 0, - 0, 0, 'm', 'j', 'u', '7', '8', 0, - 0, ',', 'k', 'i', 'o', '0', '9', 0, - 0, '.', '-', 'l', PS2_o_DIAERESIS, 'p', PS2_SHARP_S, 0, - 0, 0, PS2_a_DIAERESIS, 0, PS2_u_DIAERESIS, '\'', 0, 0, - 0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, '+', 0, '#', 0, 0, - 0, '<', 0, 0, 0, 0, PS2_BACKSPACE, 0, - 0, '1', 0, '4', '7', 0, 0, 0, - '0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/, - PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0, - 0, 0, 0, PS2_F7 }, - // with shift - {0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12, - 0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, PS2_DEGREE_SIGN, 0, - 0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, 'Q', '!', 0, - 0, 0, 'Y', 'S', 'A', 'W', '"', 0, - 0, 'C', 'X', 'D', 'E', '$', PS2_SECTION_SIGN, 0, - 0, ' ', 'V', 'F', 'T', 'R', '%', 0, - 0, 'N', 'B', 'H', 'G', 'Z', '&', 0, - 0, 0, 'M', 'J', 'U', '/', '(', 0, - 0, ';', 'K', 'I', 'O', '=', ')', 0, - 0, ':', '_', 'L', PS2_O_DIAERESIS, 'P', '?', 0, - 0, 0, PS2_A_DIAERESIS, 0, PS2_U_DIAERESIS, '`', 0, 0, - 0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, '*', 0, '\'', 0, 0, - 0, '>', 0, 0, 0, 0, PS2_BACKSPACE, 0, - 0, '1', 0, '4', '7', 0, 0, 0, - '0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/, - PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0, - 0, 0, 0, PS2_F7 }, - 1, - // with altgr - {0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12, - 0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, 0, 0, - 0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, '@', 0, 0, - 0, 0, 0, 0, 0, 0, PS2_SUPERSCRIPT_TWO, 0, - 0, 0, 0, 0, PS2_CURRENCY_SIGN, 0, PS2_SUPERSCRIPT_THREE, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, PS2_MICRO_SIGN, 0, 0, '{', '[', 0, - 0, 0, 0, 0, 0, '}', ']', 0, - 0, 0, 0, 0, 0, 0, '\\', 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, '~', 0, '#', 0, 0, - 0, '|', 0, 0, 0, 0, PS2_BACKSPACE, 0, - 0, '1', 0, '4', '7', 0, 0, 0, - '0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/, - PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0, - 0, 0, 0, PS2_F7 } -}; - - -const PROGMEM PS2Keymap_t PS2Keymap_French = { - // without shift - {0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12, - 0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, PS2_SUPERSCRIPT_TWO, 0, - 0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, 'a', '&', 0, - 0, 0, 'w', 's', 'q', 'z', PS2_e_ACUTE, 0, - 0, 'c', 'x', 'd', 'e', '\'', '"', 0, - 0, ' ', 'v', 'f', 't', 'r', '(', 0, - 0, 'n', 'b', 'h', 'g', 'y', '-', 0, - 0, 0, ',', 'j', 'u', PS2_e_GRAVE, '_', 0, - 0, ';', 'k', 'i', 'o', PS2_a_GRAVE, PS2_c_CEDILLA, 0, - 0, ':', '!', 'l', 'm', 'p', ')', 0, - 0, 0, PS2_u_GRAVE, 0, '^', '=', 0, 0, - 0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, '$', 0, '*', 0, 0, - 0, '<', 0, 0, 0, 0, PS2_BACKSPACE, 0, - 0, '1', 0, '4', '7', 0, 0, 0, - '0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/, - PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0, - 0, 0, 0, PS2_F7 }, - // with shift - {0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12, - 0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, 0, 0, - 0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, 'A', '1', 0, - 0, 0, 'W', 'S', 'Q', 'Z', '2', 0, - 0, 'C', 'X', 'D', 'E', '4', '3', 0, - 0, ' ', 'V', 'F', 'T', 'R', '5', 0, - 0, 'N', 'B', 'H', 'G', 'Y', '6', 0, - 0, 0, '?', 'J', 'U', '7', '8', 0, - 0, '.', 'K', 'I', 'O', '0', '9', 0, - 0, '/', PS2_SECTION_SIGN, 'L', 'M', 'P', PS2_DEGREE_SIGN, 0, - 0, 0, '%', 0, PS2_DIAERESIS, '+', 0, 0, - 0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, PS2_POUND_SIGN, 0, PS2_MICRO_SIGN, 0, 0, - 0, '>', 0, 0, 0, 0, PS2_BACKSPACE, 0, - 0, '1', 0, '4', '7', 0, 0, 0, - '0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/, - PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0, - 0, 0, 0, PS2_F7 }, - 1, - // with altgr - {0, PS2_F9, 0, PS2_F5, PS2_F3, PS2_F1, PS2_F2, PS2_F12, - 0, PS2_F10, PS2_F8, PS2_F6, PS2_F4, PS2_TAB, 0, 0, - 0, 0 /*Lalt*/, 0 /*Lshift*/, 0, 0 /*Lctrl*/, '@', 0, 0, - 0, 0, 0, 0, 0, 0, '~', 0, - 0, 0, 0, 0, 0 /*PS2_EURO_SIGN*/, '{', '#', 0, - 0, 0, 0, 0, 0, 0, '[', 0, - 0, 0, 0, 0, 0, 0, '|', 0, - 0, 0, 0, 0, 0, '`', '\\', 0, - 0, 0, 0, 0, 0, '@', '^', 0, - 0, 0, 0, 0, 0, 0, ']', 0, - 0, 0, 0, 0, 0, 0, '}', 0, - 0 /*CapsLock*/, 0 /*Rshift*/, PS2_ENTER /*Enter*/, '¤', 0, '#', 0, 0, - 0, '|', 0, 0, 0, 0, PS2_BACKSPACE, 0, - 0, '1', 0, '4', '7', 0, 0, 0, - '0', '.', '2', '5', '6', '8', PS2_ESC, 0 /*NumLock*/, - PS2_F11, '+', '3', '-', '*', '9', PS2_SCROLL, 0, - 0, 0, 0, PS2_F7 } -}; - - -#define BREAK 0x01 -#define MODIFIER 0x02 -#define SHIFT_L 0x04 -#define SHIFT_R 0x08 -#define ALTGR 0x10 - -static char get_iso8859_code(void) -{ - static uint8_t state=0; - uint8_t s; - char c; - - while (1) { - s = get_scan_code(); - if (!s) return 0; - if (s == 0xF0) { - state |= BREAK; - } else if (s == 0xE0) { - state |= MODIFIER; - } else { - if (state & BREAK) { - if (s == 0x12) { - state &= ~SHIFT_L; - } else if (s == 0x59) { - state &= ~SHIFT_R; - } else if (s == 0x11 && (state & MODIFIER)) { - state &= ~ALTGR; - } - // CTRL, ALT & WIN keys could be added - // but is that really worth the overhead? - state &= ~(BREAK | MODIFIER); - continue; - } - if (s == 0x12) { - state |= SHIFT_L; - continue; - } else if (s == 0x59) { - state |= SHIFT_R; - continue; - } else if (s == 0x11 && (state & MODIFIER)) { - state |= ALTGR; - } - c = 0; - if (state & MODIFIER) { - switch (s) { - case 0x70: c = PS2_INSERT; break; - case 0x6C: c = PS2_HOME; break; - case 0x7D: c = PS2_PAGEUP; break; - case 0x71: c = PS2_DELETE; break; - case 0x69: c = PS2_END; break; - case 0x7A: c = PS2_PAGEDOWN; break; - case 0x75: c = PS2_UPARROW; break; - case 0x6B: c = PS2_LEFTARROW; break; - case 0x72: c = PS2_DOWNARROW; break; - case 0x74: c = PS2_RIGHTARROW; break; - case 0x4A: c = '/'; break; - case 0x5A: c = PS2_ENTER; break; - default: break; - } - } else if ((state & ALTGR) && keymap->uses_altgr) { - if (s < PS2_KEYMAP_SIZE) - c = pgm_read_byte(keymap->altgr + s); - } else if (state & (SHIFT_L | SHIFT_R)) { - if (s < PS2_KEYMAP_SIZE) - c = pgm_read_byte(keymap->shift + s); - } else { - if (s < PS2_KEYMAP_SIZE) - c = pgm_read_byte(keymap->noshift + s); - } - state &= ~(BREAK | MODIFIER); - if (c) return c; - } - } -} - -bool PS2Keyboard::available() { - if (CharBuffer || UTF8next) return true; - CharBuffer = get_iso8859_code(); - if (CharBuffer) return true; - return false; -} - -int PS2Keyboard::read() { - uint8_t result; - - result = UTF8next; - if (result) { - UTF8next = 0; - } else { - result = CharBuffer; - if (result) { - CharBuffer = 0; - } else { - result = get_iso8859_code(); - } - if (result >= 128) { - UTF8next = (result & 0x3F) | 0x80; - result = ((result >> 6) & 0x1F) | 0xC0; - } - } - if (!result) return -1; - return result; -} - int PS2Keyboard::getScanCode() { return get_scan_code(); } @@ -383,11 +109,10 @@ PS2Keyboard::PS2Keyboard() { // nothing to do here, begin() does it all } -void PS2Keyboard::begin(uint8_t data_pin, uint8_t irq_pin, const PS2Keymap_t &map) { +void PS2Keyboard::begin(uint8_t data_pin, uint8_t irq_pin) { uint8_t irq_num=255; DataPin = data_pin; - keymap = ↦ // initialize the pins #ifdef INPUT_PULLUP diff --git a/mac_plus_ps2/PS2Keyboard.h b/mac_plus_ps2/PS2Keyboard.h index 662d468..ad9407d 100644 --- a/mac_plus_ps2/PS2Keyboard.h +++ b/mac_plus_ps2/PS2Keyboard.h @@ -34,149 +34,6 @@ #include "utility/int_pins.h" -// Every call to read() returns a single byte for each -// keystroke. These configure what byte will be returned -// for each "special" key. To ignore a key, use zero. -#define PS2_TAB 9 -#define PS2_ENTER 13 -#define PS2_BACKSPACE 127 -#define PS2_ESC 27 -#define PS2_INSERT 0 -#define PS2_DELETE 127 -#define PS2_HOME 0 -#define PS2_END 0 -#define PS2_PAGEUP 25 -#define PS2_PAGEDOWN 26 -#define PS2_UPARROW 11 -#define PS2_LEFTARROW 8 -#define PS2_DOWNARROW 10 -#define PS2_RIGHTARROW 21 -#define PS2_F1 0 -#define PS2_F2 0 -#define PS2_F3 0 -#define PS2_F4 0 -#define PS2_F5 0 -#define PS2_F6 0 -#define PS2_F7 0 -#define PS2_F8 0 -#define PS2_F9 0 -#define PS2_F10 0 -#define PS2_F11 0 -#define PS2_F12 0 -#define PS2_SCROLL 0 - -#define PS2_INVERTED_EXCLAMATION 161 // ¡ -#define PS2_CENT_SIGN 162 // ¢ -#define PS2_POUND_SIGN 163 // £ -#define PS2_CURRENCY_SIGN 164 // ¤ -#define PS2_YEN_SIGN 165 // ¥ -#define PS2_BROKEN_BAR 166 // ¦ -#define PS2_SECTION_SIGN 167 // § -#define PS2_DIAERESIS 168 // ¨ -#define PS2_COPYRIGHT_SIGN 169 // © -#define PS2_FEMININE_ORDINAL 170 // ª -#define PS2_LEFT_DOUBLE_ANGLE_QUOTE 171 // « -#define PS2_NOT_SIGN 172 // ¬ -#define PS2_HYPHEN 173 -#define PS2_REGISTERED_SIGN 174 // ® -#define PS2_MACRON 175 // ¯ -#define PS2_DEGREE_SIGN 176 // ° -#define PS2_PLUS_MINUS_SIGN 177 // ± -#define PS2_SUPERSCRIPT_TWO 178 // ² -#define PS2_SUPERSCRIPT_THREE 179 // ³ -#define PS2_ACUTE_ACCENT 180 // ´ -#define PS2_MICRO_SIGN 181 // µ -#define PS2_PILCROW_SIGN 182 // ¶ -#define PS2_MIDDLE_DOT 183 // · -#define PS2_CEDILLA 184 // ¸ -#define PS2_SUPERSCRIPT_ONE 185 // ¹ -#define PS2_MASCULINE_ORDINAL 186 // º -#define PS2_RIGHT_DOUBLE_ANGLE_QUOTE 187 // » -#define PS2_FRACTION_ONE_QUARTER 188 // ¼ -#define PS2_FRACTION_ONE_HALF 189 // ½ -#define PS2_FRACTION_THREE_QUARTERS 190 // ¾ -#define PS2_INVERTED_QUESTION MARK 191 // ¿ -#define PS2_A_GRAVE 192 // À -#define PS2_A_ACUTE 193 // Á -#define PS2_A_CIRCUMFLEX 194 // Â -#define PS2_A_TILDE 195 // Ã -#define PS2_A_DIAERESIS 196 // Ä -#define PS2_A_RING_ABOVE 197 // Å -#define PS2_AE 198 // Æ -#define PS2_C_CEDILLA 199 // Ç -#define PS2_E_GRAVE 200 // È -#define PS2_E_ACUTE 201 // É -#define PS2_E_CIRCUMFLEX 202 // Ê -#define PS2_E_DIAERESIS 203 // Ë -#define PS2_I_GRAVE 204 // Ì -#define PS2_I_ACUTE 205 // Í -#define PS2_I_CIRCUMFLEX 206 // Î -#define PS2_I_DIAERESIS 207 // Ï -#define PS2_ETH 208 // Ð -#define PS2_N_TILDE 209 // Ñ -#define PS2_O_GRAVE 210 // Ò -#define PS2_O_ACUTE 211 // Ó -#define PS2_O_CIRCUMFLEX 212 // Ô -#define PS2_O_TILDE 213 // Õ -#define PS2_O_DIAERESIS 214 // Ö -#define PS2_MULTIPLICATION 215 // × -#define PS2_O_STROKE 216 // Ø -#define PS2_U_GRAVE 217 // Ù -#define PS2_U_ACUTE 218 // Ú -#define PS2_U_CIRCUMFLEX 219 // Û -#define PS2_U_DIAERESIS 220 // Ü -#define PS2_Y_ACUTE 221 // Ý -#define PS2_THORN 222 // Þ -#define PS2_SHARP_S 223 // ß -#define PS2_a_GRAVE 224 // à -#define PS2_a_ACUTE 225 // á -#define PS2_a_CIRCUMFLEX 226 // â -#define PS2_a_TILDE 227 // ã -#define PS2_a_DIAERESIS 228 // ä -#define PS2_a_RING_ABOVE 229 // å -#define PS2_ae 230 // æ -#define PS2_c_CEDILLA 231 // ç -#define PS2_e_GRAVE 232 // è -#define PS2_e_ACUTE 233 // é -#define PS2_e_CIRCUMFLEX 234 // ê -#define PS2_e_DIAERESIS 235 // ë -#define PS2_i_GRAVE 236 // ì -#define PS2_i_ACUTE 237 // í -#define PS2_i_CIRCUMFLEX 238 // î -#define PS2_i_DIAERESIS 239 // ï -#define PS2_eth 240 // ð -#define PS2_n_TILDE 241 // ñ -#define PS2_o_GRAVE 242 // ò -#define PS2_o_ACUTE 243 // ó -#define PS2_o_CIRCUMFLEX 244 // ô -#define PS2_o_TILDE 245 // õ -#define PS2_o_DIAERESIS 246 // ö -#define PS2_DIVISION 247 // ÷ -#define PS2_o_STROKE 248 // ø -#define PS2_u_GRAVE 249 // ù -#define PS2_u_ACUTE 250 // ú -#define PS2_u_CIRCUMFLEX 251 // û -#define PS2_u_DIAERESIS 252 // ü -#define PS2_y_ACUTE 253 // ý -#define PS2_thorn 254 // þ -#define PS2_y_DIAERESIS 255 // ÿ - - -#define PS2_KEYMAP_SIZE 136 - -typedef struct { - uint8_t noshift[PS2_KEYMAP_SIZE]; - uint8_t shift[PS2_KEYMAP_SIZE]; - uint8_t uses_altgr; - uint8_t altgr[PS2_KEYMAP_SIZE]; -} PS2Keymap_t; - - -extern const PROGMEM PS2Keymap_t PS2Keymap_US; -extern const PROGMEM PS2Keymap_t PS2Keymap_German; -extern const PROGMEM PS2Keymap_t PS2Keymap_French; - - /** * Purpose: Provides an easy access to PS2 keyboards * Author: Christian Weichel @@ -194,19 +51,8 @@ class PS2Keyboard { * setting the pin modes correctly and driving those needed to high. * The propably best place to call this method is in the setup routine. */ - static void begin(uint8_t dataPin, uint8_t irq_pin, const PS2Keymap_t &map = PS2Keymap_US); - - /** - * Returns true if there is a char to be read, false if not. - */ - static bool available(); - - /** - * Returns the char last read from the keyboard. - * If there is no char availble, -1 is returned. - */ - static int read(); - + static void begin(uint8_t dataPin, uint8_t irq_pin); + static int getScanCode(); };