.. | ||
base.diff | ||
boards.txt | ||
bodge.png | ||
controller.diff | ||
quack_8_bit.csv | ||
quack+esp_8_bit.jpeg | ||
README.md |
Quack X esp_8_bit
This is a crossover between two projects, that allow you to mod a Quack board to use with esp_8_bit firmware. The result is a two players small box that can contains a few NES games and fit near your TV.
this is unsupported (outside of the quack project) and the parent project (esp_8_bit) is likely dead so this will likely not receive any updates or fixes
- parent project: rossumur/esp_8_bit
- used patches from: CornN64/esp_8_bit
it supports two players (one hardwired, either NES or SNES) and one Wiimote based. Unlike other builds, the hardwired connector runs at +5V (uses both level converters of the quack board), which allow the use of retro wireless adapters
schematic:
-----------
| |
| 25 |----------------------------------> video out
| |
| | ------------
| 2 |---| LVC 4245 |----/\/\/\/----|---> audio out
| | ------------ 1kΩ |
| | ---
| | --- 10nF
| ESP32 | |
| | v gnd
| |
| | ------------
| 4 |---| LVC 2T45 |---< NES (or SNES) controller DATA
| | ------------
| | ------------
| 12 |---| LVC 4245 |---> NES (or SNES) controller CLOCK
| 14 |---| LVC 4245 |---> NES (or SNES) controller LATCH
| | ------------
| | 5v <--> NES (or SNES) controller VCC
| | gnd <--> NES (or SNES) controller GND
| |
-----------
NES ___
DATA |o o| NC
LATCH |o o| NC
CLOCK |o o/ 5V
GND |o_/
SNES _
5V |o|
CLOCK |o|
LATCH |o|
DATA |o|
|-|
NC |o|
NC |o|
GND |o|
-
Software
Since the esp_8_bit source code is old, you will need an old IDE (Arduino 1.8.14 with esp board 1.0.4)
there is a couple of patches in this directory that you will need to patch on top of rossumur/esp_8_bit
- base.diff integrates patches from CornN64/esp_8_bit and enable quack specific features (pinout, LEDs, DIP switches)
- controller.diff removes IR support, clean code and adds (S)NES controller support
> git clone https://github.com/rossumur/esp_8_bit.git
Cloning into 'esp_8_bit'...
remote: Enumerating objects: 345, done.
remote: Counting objects: 100% (15/15), done.
remote: Compressing objects: 100% (10/10), done.
remote: Total 345 (delta 5), reused 5 (delta 5), pack-reused 330 (from 1)
Receiving objects: 100% (345/345), 8.01 MiB | 8.04 MiB/s, done.
Resolving deltas: 100% (108/108), done.
> cd esp_8_bit
> patch -p1 < ../base.diff
patching file README.md
patching file esp_8_bit.ino
patching file 'src/emu.cpp'
patching file 'src/emu.h'
patching file 'src/emu_nofrendo.cpp'
patching file 'src/gui.cpp'
patching file 'src/hid_server/hid_server.cpp'
patching file 'src/video_out.h'
> patch -p1 < ../controller.diff
patching file 'src/ir_input.h'
patching file 'src/nintendo.h'
To avoid this issue you may want to change the partition layout as well. Check the solution into that issue, and also the boards.txt and quack_8_bit.csv files if needed
Hardware
This mod is compatible with board revision 1.3 and 1.4
PCB mods
hardware modifications needed
- remove Q1
- remove FB9
- remove D1
- bridge R1 or replace by 0Ω
- remove the Mini DIN-4 connector
Under the board:
- connect a wire from DE-9 pin 6 to D1 pin (+) on top of the board
- connect a wire from DE-9 pin 8 to Mini DIN-4 pin 1
Adapter cable
You will need a NES or SNES extension cable, one triple RCA video cable, one USB cable (charge only is OK) and one DE-9 solderable connector RC filtering circuit will be integrated into the connector. pinout is a follow (board side)
_____________________
/ \
\ 1 2 3 4 5 /
\ 6 7 8 9 /
\_________________/
Pin | Connection | Notes |
---|---|---|
1 | Ground | power ground & RCA shields here |
2 | +5V | USB +5V and (S)NES +5V connector go here |
3 | Ground | (S)NES ground + 10nF capacitor ground |
4 | NC | unused |
5 | Clock | (S)NES controller clock |
6 | Video | composite video out, yellow RCA |
7 | Sound | one pin of the 1kΩ resistor |
8 | Data | (S)NES controller data |
9 | Latch | (S)NES controller data |
R | Resistor | solder capacitor on the other resistor pin & white + red RCA (+) wires |
isolate everything with hot glue or better
Usage
Nothing different than the parent project as far as emulation goes
Switches
Quack set of dip switches allows for the following settings
- ADB Host: (S)NES controller is player A, Wiimote player B or the other way around
- Bluetooth Disable: Kill BT Operation if not needed. More stable / less noise. Use with ADB Host to ON
- Flash: flash mode (GPIO0 to GND)
LED
PCB LEDs are usable and do have basic functionality
- green: init done, board powered up
- yellow: valid (S)NES controller input received
- red: embedded flash operation in progress